reactphysics3d/src/systems/ConstraintSolverSystem.cpp
2019-08-08 17:45:22 +02:00

102 lines
4.3 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2018 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "systems/ConstraintSolverSystem.h"
#include "utils/Profiler.h"
#include "engine/Island.h"
using namespace reactphysics3d;
// Constructor
ConstraintSolverSystem::ConstraintSolverSystem(Islands& islands, RigidBodyComponents& rigidBodyComponents)
: mIsWarmStartingActive(true), mIslands(islands), mConstraintSolverData(rigidBodyComponents) {
#ifdef IS_PROFILING_ACTIVE
mProfiler = nullptr;
#endif
}
// Initialize the constraint solver for a given island
void ConstraintSolverSystem::initializeForIsland(decimal dt, uint islandIndex) {
RP3D_PROFILE("ConstraintSolver::initializeForIsland()", mProfiler);
assert(mIslands.bodyEntities[islandIndex].size() > 0);
assert(mIslands.joints[islandIndex].size() > 0);
// Set the current time step
mTimeStep = dt;
// Initialize the constraint solver data used to initialize and solve the constraints
mConstraintSolverData.timeStep = mTimeStep;
mConstraintSolverData.isWarmStartingActive = mIsWarmStartingActive;
// For each joint of the island
for (uint i=0; i<mIslands.joints[islandIndex].size(); i++) {
// Initialize the constraint before solving it
mIslands.joints[islandIndex][i]->initBeforeSolve(mConstraintSolverData);
// Warm-start the constraint if warm-starting is enabled
if (mIsWarmStartingActive) {
mIslands.joints[islandIndex][i]->warmstart(mConstraintSolverData);
}
}
}
// Solve the velocity constraints
void ConstraintSolverSystem::solveVelocityConstraints(uint islandIndex) {
RP3D_PROFILE("ConstraintSolver::solveVelocityConstraints()", mProfiler);
assert(mIslands.joints[islandIndex].size() > 0);
// For each joint of the island
for (uint i=0; i<mIslands.joints[islandIndex].size(); i++) {
// Solve the constraint
mIslands.joints[islandIndex][i]->solveVelocityConstraint(mConstraintSolverData);
}
}
// Solve the position constraints
void ConstraintSolverSystem::solvePositionConstraints(uint islandIndex) {
RP3D_PROFILE("ConstraintSolver::solvePositionConstraints()", mProfiler);
assert(mIslands.joints[islandIndex].size() > 0);
// For each joint of the island
for (uint i=0; i<mIslands.joints[islandIndex].size(); i++) {
// Solve the constraint
mIslands.joints[islandIndex][i]->solvePositionConstraint(mConstraintSolverData);
}
}