reactphysics3d/src/collision
2015-12-05 17:51:07 +01:00
..
broadphase Working on triangles mesh raycasting 2015-12-02 22:25:52 +01:00
narrowphase Working on triangles mesh raycasting 2015-12-02 22:25:52 +01:00
shapes Add double sided raycast test for TriangleShape, add unit tests 2015-12-05 17:51:07 +01:00
CollisionDetection.cpp Working on triangles mesh raycasting 2015-12-02 22:25:52 +01:00
CollisionDetection.h Add setScaling() method to objects in testbed/common 2015-11-20 07:20:56 +01:00
CollisionShapeInfo.h Continue working of triangular meshes 2015-09-13 13:02:05 +02:00
ContactManifold.cpp Remove contact manifolds that do not have contact points anymore after manifold update 2015-10-19 06:55:35 +02:00
ContactManifold.h Small changes in ContactManifold 2015-10-19 17:59:41 +02:00
ContactManifoldSet.cpp Remove contact manifolds that do not have contact points anymore after manifold update 2015-10-19 06:55:35 +02:00
ContactManifoldSet.h Small changes in ContactManifold 2015-10-19 17:59:41 +02:00
ProxyShape.cpp Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
ProxyShape.h Working on triangles mesh raycasting 2015-12-02 22:25:52 +01:00
RaycastInfo.cpp
RaycastInfo.h Working on triangles mesh raycasting 2015-12-02 22:25:52 +01:00
TriangleMesh.cpp Start working on triangular meshes collision detection 2015-08-27 22:31:05 +02:00
TriangleMesh.h Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
TriangleVertexArray.cpp Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms 2015-09-10 07:30:50 +02:00
TriangleVertexArray.h Working on triangular mesh collision detection 2015-10-26 18:15:25 +01:00