reactphysics3d/src/mathematics/Vector2.cpp

74 lines
2.8 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2015 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "Vector2.h"
#include <vector>
// Namespaces
using namespace reactphysics3d;
// Constructor
Vector2::Vector2() : x(0.0), y(0.0) {
}
// Constructor with arguments
Vector2::Vector2(decimal newX, decimal newY) : x(newX), y(newY) {
}
// Copy-constructor
Vector2::Vector2(const Vector2& vector) : x(vector.x), y(vector.y) {
}
// Destructor
Vector2::~Vector2() {
}
// Return the corresponding unit vector
Vector2 Vector2::getUnit() const {
decimal lengthVector = length();
if (lengthVector < MACHINE_EPSILON) {
return *this;
}
// Compute and return the unit vector
decimal lengthInv = decimal(1.0) / lengthVector;
return Vector2(x * lengthInv, y * lengthInv);
}
// Return one unit orthogonal vector of the current vector
Vector2 Vector2::getOneUnitOrthogonalVector() const {
decimal l = length();
assert(l > MACHINE_EPSILON);
return Vector2(-y / l, x / l);
}