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CollisionWorld.cpp
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Remove old code
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2019-05-12 14:26:55 +02:00 |
CollisionWorld.h
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Remove old code
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2019-05-12 14:26:55 +02:00 |
ConstraintSolver.cpp
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Use DynamicsComponents for constrained linear/angular velocities in solvers
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2019-05-16 17:46:26 +02:00 |
ConstraintSolver.h
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Use DynamicsComponents for constrained linear/angular velocities in solvers
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2019-05-16 17:46:26 +02:00 |
ContactSolver.cpp
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Add initMass and massInverse to DynamicsComponents
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2019-05-18 21:52:51 +02:00 |
ContactSolver.h
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Add split velocities into the DynamicsComponents
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2019-05-17 07:29:54 +02:00 |
DynamicsWorld.cpp
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Move isGravityEnabled and inertia tensors in DynamicsComponents
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2019-05-20 07:12:09 +02:00 |
DynamicsWorld.h
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Add external force/torque in DynamicsComponents
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2019-05-17 17:39:30 +02:00 |
Entity.cpp
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Add proxy-shapes mapping in ProxyShapesComponents
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2019-01-10 07:41:10 +01:00 |
Entity.h
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Simplify broad-phase collision detection
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2019-03-25 18:47:42 +01:00 |
EntityManager.cpp
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Start working on ECS
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2018-12-23 23:18:05 +01:00 |
EntityManager.h
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Start working on ECS
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2018-12-23 23:18:05 +01:00 |
EventListener.h
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
Island.cpp
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
Island.h
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
Islands.h
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Refactor contacts and islands
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2019-05-10 17:37:11 +02:00 |
Material.cpp
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
Material.h
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
OverlappingPair.cpp
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Remove old code
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2019-05-12 14:26:55 +02:00 |
OverlappingPair.h
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Remove old code
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2019-05-12 14:26:55 +02:00 |
Timer.cpp
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Fix compilation issue on Windows 10 with MINGW64
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2018-05-29 21:53:59 +02:00 |
Timer.h
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |