reactphysics3d/sources/reactphysics3d/mathematics/lcp/LCPSolver.h

60 lines
2.7 KiB
C++

/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef LCPSOLVER_H
#define LCPSOLVER_H
// Libraries
#include "../Vector.h"
#include "../Matrix.h"
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class LCPSolver :
This abstract class represents an algorithm to solve a Linear
Complementary Problem (LCP). Given a matrix "A", a vector "b",
a vector "lowLimit" of lower limits and a vector "highLimits" of
upper limits. The goal is to find a vector "x" such that:
w = Ax - b
lowLimits <= x <= highLimits
and one of the thre following conditions holds :
x_i = lowLimits_i, w_i >= 0
x_i = highLimits_i, w_i >= 0
lowLimits_i < x_i < highLimits_i, w_i = 0
-------------------------------------------------------------------
*/
class LCPSolver {
protected:
public:
LCPSolver(); // Constructor
virtual ~LCPSolver(); // Destructor
virtual void solve(const Matrix& A, const Vector& b, const Vector& lowLimits, const Vector& highLimits, Vector& x)=0; // Solve a LCP problem
};
} // End of the ReactPhysics3D namespace
#endif