reactphysics3d/include/reactphysics3d/mathematics/mathematics.h

44 lines
2.5 KiB
C

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2019 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_MATHEMATICS_H
#define REACTPHYSICS3D_MATHEMATICS_H
// Libraries
#include <reactphysics3d/mathematics/Matrix3x3.h>
#include <reactphysics3d/mathematics/Matrix2x2.h>
#include <reactphysics3d/mathematics/Quaternion.h>
#include <reactphysics3d/mathematics/Vector3.h>
#include <reactphysics3d/mathematics/Vector2.h>
#include <reactphysics3d/mathematics/Transform.h>
#include <reactphysics3d/mathematics/Ray.h>
#include <reactphysics3d/configuration.h>
#include <reactphysics3d/mathematics/mathematics_functions.h>
#include <cstdio>
#include <cassert>
#include <cmath>
#endif