185 lines
6.9 KiB
C++
185 lines
6.9 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef RAGDOLL_SCENE_H
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#define RAGDOLL_SCENE_H
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// Libraries
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#include "openglframework.h"
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#include <reactphysics3d/reactphysics3d.h>
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#include "Box.h"
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#include "Capsule.h"
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#include "Sphere.h"
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#include "SceneDemo.h"
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namespace ragdollscene {
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// Constants
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const float SCENE_RADIUS = 45.0f;
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const int NB_RAGDOLLS_ROWS = 3;
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const int NB_RAGDOLLS_COLS = 2;
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const int NB_RAGDOLLS = NB_RAGDOLLS_ROWS * NB_RAGDOLLS_COLS;
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const openglframework::Vector3 BOX_SIZE(2, 2, 2); // Box dimensions in meters
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const openglframework::Vector3 FLOOR_1_SIZE(52, 0.5f, 52); // Floor dimensions in meters
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const openglframework::Vector3 FLOOR_2_SIZE(60, 0.5f, 82); // Floor dimensions in meters
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const int NB_BALLSOCKETJOINT_BOXES = 7; // Number of Ball-And-Socket chain boxes
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const int NB_HINGE_BOXES = 7; // Number of Hinge chain boxes
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// Class RagdollScene
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class RagdollScene : public SceneDemo {
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protected :
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// -------------------- Attributes -------------------- //
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/// Head sphere
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Sphere* mHeadBox[NB_RAGDOLLS];
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/// Chest
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Capsule* mChestCapsule[NB_RAGDOLLS];
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/// Waist capsule
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Capsule* mWaistCapsule[NB_RAGDOLLS];
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/// Hip capsule
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Capsule* mHipCapsule[NB_RAGDOLLS];
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/// Left upper arm capsule
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Capsule* mLeftUpperArmCapsule[NB_RAGDOLLS];
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/// Left lower arm capsule
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Capsule* mLeftLowerArmCapsule[NB_RAGDOLLS];
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/// Left upper leg capsule
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Capsule* mLeftUpperLegCapsule[NB_RAGDOLLS];
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/// Left lower leg capsule
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Capsule* mLeftLowerLegCapsule[NB_RAGDOLLS];
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/// Right upper arm capsule
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Capsule* mRightUpperArmCapsule[NB_RAGDOLLS];
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/// Right lower arm capsule
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Capsule* mRightLowerArmCapsule[NB_RAGDOLLS];
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/// Right upper leg capsule
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Capsule* mRightUpperLegCapsule[NB_RAGDOLLS];
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/// Right lower leg capsule
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Capsule* mRightLowerLegCapsule[NB_RAGDOLLS];
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/// Box for the floor 1
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Box* mFloor1;
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/// Box for the floor 2
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Box* mFloor2;
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/// Large box
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Box* mLargeBox;
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/// Inclined plane box
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Box* mInclinedPlaneBox;
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/// Ball-And-Socket joint between head and torso
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rp3d::BallAndSocketJoint* mHeadChestJoint[NB_RAGDOLLS];
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/// Ball-And-Socket joint between torso and left upper arm
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rp3d::BallAndSocketJoint* mChestLeftUpperArmJoint[NB_RAGDOLLS];
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/// Hinge joint between left upper and left lower arm
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rp3d::HingeJoint* mLeftUpperLeftLowerArmJoint[NB_RAGDOLLS];
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/// Fixed joint between chest and waist
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rp3d::FixedJoint* mChestWaistJoint[NB_RAGDOLLS];
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/// Fixed joint between waist and hips
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rp3d::FixedJoint* mWaistHipsJoint[NB_RAGDOLLS];
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/// Ball-And-Socket joint between torso and left upper leg
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rp3d::BallAndSocketJoint* mHipLeftUpperLegJoint[NB_RAGDOLLS];
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/// Hinge joint between left upper and left lower leg
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rp3d::HingeJoint* mLeftUpperLeftLowerLegJoint[NB_RAGDOLLS];
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/// Ball-And-Socket joint between torso and right upper arm
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rp3d::BallAndSocketJoint* mChestRightUpperArmJoint[NB_RAGDOLLS];
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/// Hinge joint between left upper and right lower arm
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rp3d::HingeJoint* mRightUpperRightLowerArmJoint[NB_RAGDOLLS];
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/// Ball-And-Socket joint between torso and right upper leg
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rp3d::BallAndSocketJoint* mHipRightUpperLegJoint[NB_RAGDOLLS];
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/// Hinge joint between left upper and left lower leg
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rp3d::HingeJoint* mRightUpperRightLowerLegJoint[NB_RAGDOLLS];
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rp3d::Vector3 mChestPos[NB_RAGDOLLS];
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rp3d::Vector3 mWaistPos[NB_RAGDOLLS];
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rp3d::Vector3 mHipPos[NB_RAGDOLLS];
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rp3d::Vector3 mHeadPos[NB_RAGDOLLS];
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rp3d::Vector3 mLeftUpperArmPos[NB_RAGDOLLS];
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rp3d::Vector3 mLeftLowerArmPos[NB_RAGDOLLS];
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rp3d::Vector3 mLeftUpperLegPos[NB_RAGDOLLS];
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rp3d::Vector3 mLeftLowerLegPos[NB_RAGDOLLS];
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rp3d::Vector3 mRightUpperArmPos[NB_RAGDOLLS];
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rp3d::Vector3 mRightLowerArmPos[NB_RAGDOLLS];
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rp3d::Vector3 mRightUpperLegPos[NB_RAGDOLLS];
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rp3d::Vector3 mRightLowerLegPos[NB_RAGDOLLS];
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/// World settings
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rp3d::PhysicsWorld::WorldSettings mWorldSettings;
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// -------------------- Methods -------------------- //
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/// Create the bodies and joints for the ragdoll
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void createRagdolls();
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public:
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// -------------------- Methods -------------------- //
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/// Constructor
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RagdollScene(const std::string& name, EngineSettings& settings, reactphysics3d::PhysicsCommon& physicsCommon);
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/// Destructor
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virtual ~RagdollScene() override ;
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/// Reset the scene
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virtual void reset() override;
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/// Create the physics world
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void createPhysicsWorld();
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/// Destroy the physics world
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void destroyPhysicsWorld();
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/// Initialize the bodies positions
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void initBodiesPositions();
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};
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}
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#endif
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