reactphysics3d/testbed/scenes/ragdoll/RagdollScene.h
2021-12-11 21:02:03 +01:00

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6.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef RAGDOLL_SCENE_H
#define RAGDOLL_SCENE_H
// Libraries
#include "openglframework.h"
#include <reactphysics3d/reactphysics3d.h>
#include "Box.h"
#include "Capsule.h"
#include "Sphere.h"
#include "SceneDemo.h"
namespace ragdollscene {
// Constants
const float SCENE_RADIUS = 45.0f;
const int NB_RAGDOLLS_ROWS = 3;
const int NB_RAGDOLLS_COLS = 2;
const int NB_RAGDOLLS = NB_RAGDOLLS_ROWS * NB_RAGDOLLS_COLS;
const openglframework::Vector3 BOX_SIZE(2, 2, 2); // Box dimensions in meters
const openglframework::Vector3 FLOOR_1_SIZE(52, 0.5f, 52); // Floor dimensions in meters
const openglframework::Vector3 FLOOR_2_SIZE(60, 0.5f, 82); // Floor dimensions in meters
const int NB_BALLSOCKETJOINT_BOXES = 7; // Number of Ball-And-Socket chain boxes
const int NB_HINGE_BOXES = 7; // Number of Hinge chain boxes
// Class RagdollScene
class RagdollScene : public SceneDemo {
protected :
// -------------------- Attributes -------------------- //
/// Head sphere
Sphere* mHeadBox[NB_RAGDOLLS];
/// Chest
Capsule* mChestCapsule[NB_RAGDOLLS];
/// Waist capsule
Capsule* mWaistCapsule[NB_RAGDOLLS];
/// Hip capsule
Capsule* mHipCapsule[NB_RAGDOLLS];
/// Left upper arm capsule
Capsule* mLeftUpperArmCapsule[NB_RAGDOLLS];
/// Left lower arm capsule
Capsule* mLeftLowerArmCapsule[NB_RAGDOLLS];
/// Left upper leg capsule
Capsule* mLeftUpperLegCapsule[NB_RAGDOLLS];
/// Left lower leg capsule
Capsule* mLeftLowerLegCapsule[NB_RAGDOLLS];
/// Right upper arm capsule
Capsule* mRightUpperArmCapsule[NB_RAGDOLLS];
/// Right lower arm capsule
Capsule* mRightLowerArmCapsule[NB_RAGDOLLS];
/// Right upper leg capsule
Capsule* mRightUpperLegCapsule[NB_RAGDOLLS];
/// Right lower leg capsule
Capsule* mRightLowerLegCapsule[NB_RAGDOLLS];
/// Box for the floor 1
Box* mFloor1;
/// Box for the floor 2
Box* mFloor2;
/// Large box
Box* mLargeBox;
/// Inclined plane box
Box* mInclinedPlaneBox;
/// Ball-And-Socket joint between head and torso
rp3d::BallAndSocketJoint* mHeadChestJoint[NB_RAGDOLLS];
/// Ball-And-Socket joint between torso and left upper arm
rp3d::BallAndSocketJoint* mChestLeftUpperArmJoint[NB_RAGDOLLS];
/// Hinge joint between left upper and left lower arm
rp3d::HingeJoint* mLeftUpperLeftLowerArmJoint[NB_RAGDOLLS];
/// Fixed joint between chest and waist
rp3d::FixedJoint* mChestWaistJoint[NB_RAGDOLLS];
/// Fixed joint between waist and hips
rp3d::FixedJoint* mWaistHipsJoint[NB_RAGDOLLS];
/// Ball-And-Socket joint between torso and left upper leg
rp3d::BallAndSocketJoint* mHipLeftUpperLegJoint[NB_RAGDOLLS];
/// Hinge joint between left upper and left lower leg
rp3d::HingeJoint* mLeftUpperLeftLowerLegJoint[NB_RAGDOLLS];
/// Ball-And-Socket joint between torso and right upper arm
rp3d::BallAndSocketJoint* mChestRightUpperArmJoint[NB_RAGDOLLS];
/// Hinge joint between left upper and right lower arm
rp3d::HingeJoint* mRightUpperRightLowerArmJoint[NB_RAGDOLLS];
/// Ball-And-Socket joint between torso and right upper leg
rp3d::BallAndSocketJoint* mHipRightUpperLegJoint[NB_RAGDOLLS];
/// Hinge joint between left upper and left lower leg
rp3d::HingeJoint* mRightUpperRightLowerLegJoint[NB_RAGDOLLS];
rp3d::Vector3 mChestPos[NB_RAGDOLLS];
rp3d::Vector3 mWaistPos[NB_RAGDOLLS];
rp3d::Vector3 mHipPos[NB_RAGDOLLS];
rp3d::Vector3 mHeadPos[NB_RAGDOLLS];
rp3d::Vector3 mLeftUpperArmPos[NB_RAGDOLLS];
rp3d::Vector3 mLeftLowerArmPos[NB_RAGDOLLS];
rp3d::Vector3 mLeftUpperLegPos[NB_RAGDOLLS];
rp3d::Vector3 mLeftLowerLegPos[NB_RAGDOLLS];
rp3d::Vector3 mRightUpperArmPos[NB_RAGDOLLS];
rp3d::Vector3 mRightLowerArmPos[NB_RAGDOLLS];
rp3d::Vector3 mRightUpperLegPos[NB_RAGDOLLS];
rp3d::Vector3 mRightLowerLegPos[NB_RAGDOLLS];
/// World settings
rp3d::PhysicsWorld::WorldSettings mWorldSettings;
// -------------------- Methods -------------------- //
/// Create the bodies and joints for the ragdoll
void createRagdolls();
public:
// -------------------- Methods -------------------- //
/// Constructor
RagdollScene(const std::string& name, EngineSettings& settings, reactphysics3d::PhysicsCommon& physicsCommon);
/// Destructor
virtual ~RagdollScene() override ;
/// Reset the scene
virtual void reset() override;
/// Create the physics world
void createPhysicsWorld();
/// Destroy the physics world
void destroyPhysicsWorld();
/// Initialize the bodies positions
void initBodiesPositions();
};
}
#endif