reactphysics3d/src/collision/OverlapCallback.cpp
2020-09-06 18:42:05 +02:00

93 lines
4.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2020 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include <reactphysics3d/collision/OverlapCallback.h>
#include <reactphysics3d/engine/PhysicsWorld.h>
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Contact Pair Constructor
OverlapCallback::OverlapPair::OverlapPair(ContactPair& contactPair, PhysicsWorld& world, bool isLostOverlappingPair)
: mContactPair(contactPair), mWorld(world), mIsLostOverlapPair(isLostOverlappingPair) {
}
// Return a pointer to the first collider in contact
Collider* OverlapCallback::OverlapPair::getCollider1() const {
return static_cast<Collider*>(mWorld.mCollidersComponents.getCollider(mContactPair.collider1Entity));
}
// Return a pointer to the second collider in contact
Collider* OverlapCallback::OverlapPair::getCollider2() const {
return static_cast<Collider*>(mWorld.mCollidersComponents.getCollider(mContactPair.collider2Entity));
}
// Return a pointer to the first body in contact
CollisionBody* OverlapCallback::OverlapPair::getBody1() const {
return static_cast<CollisionBody*>(mWorld.mCollisionBodyComponents.getBody(mContactPair.body1Entity));
}
// Return a pointer to the second body in contact
CollisionBody* OverlapCallback::OverlapPair::getBody2() const {
return static_cast<CollisionBody*>(mWorld.mCollisionBodyComponents.getBody(mContactPair.body2Entity));
}
// Return the corresponding type of event for this overlapping pair
OverlapCallback::OverlapPair::EventType OverlapCallback::OverlapPair::getEventType() const {
if (mIsLostOverlapPair) return EventType::OverlapExit;
if (mContactPair.collidingInPreviousFrame) return EventType::OverlapStay;
return EventType::OverlapStart;
}
// CollisionCallbackData Constructor
OverlapCallback::CallbackData::CallbackData(Array<ContactPair>& contactPairs, Array<ContactPair>& lostContactPairs, bool onlyReportTriggers, PhysicsWorld& world)
:mContactPairs(contactPairs), mLostContactPairs(lostContactPairs),
mContactPairsIndices(world.mMemoryManager.getHeapAllocator()), mLostContactPairsIndices(world.mMemoryManager.getHeapAllocator()), mWorld(world) {
// Filter the contact pairs to only keep the overlap/trigger events (not the contact events)
const uint32 nbContactPairs = mContactPairs.size();
for (uint32 i=0; i < nbContactPairs; i++) {
// If the contact pair contains contacts (and is therefore not an overlap/trigger event)
if (!onlyReportTriggers || mContactPairs[i].isTrigger) {
mContactPairsIndices.add(i);
}
}
// Filter the lost contact pairs to only keep the overlap/trigger events (not the contact events)
const uint32 nbLostContactPairs = mLostContactPairs.size();
for (uint32 i=0; i < nbLostContactPairs; i++) {
// If the contact pair contains contacts (and is therefore not an overlap/trigger event)
if (!onlyReportTriggers || mLostContactPairs[i].isTrigger) {
mLostContactPairsIndices.add(i);
}
}
}