102 lines
3.9 KiB
C++
102 lines
3.9 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2020 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_LOGGER_H
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#define REACTPHYSICS3D_LOGGER_H
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// Libraries
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#include <reactphysics3d/containers/Array.h>
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#include <reactphysics3d/containers/Map.h>
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#include <string>
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#include <iostream>
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/// ReactPhysics3D namespace
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namespace reactphysics3d {
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// Class Logger
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/**
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* This abstract class is the base class used to log information, warnings or errors during the execution of the
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* library code for easier debugging.
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*/
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class Logger {
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public:
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/// Log verbosity levels
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enum class Level {Error = 1, Warning = 2, Information = 4};
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/// Log categories
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enum class Category {PhysicCommon, World, Body, Joint, Collider};
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/// Return the name of a category
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static std::string getCategoryName(Category category) {
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switch(category) {
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case Category::PhysicCommon: return "PhysicsCommon";
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case Category::World: return "World";
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case Category::Body: return "Body";
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case Category::Joint: return "Joint";
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case Category::Collider: return "Collider";
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}
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assert(false);
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return "";
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}
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/// Return the name of a level
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static std::string getLevelName(Level level) {
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switch(level) {
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case Level::Information: return "Information";
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case Level::Warning: return "Warning";
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case Level::Error: return "Error";
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}
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assert(false);
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return "";
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}
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public :
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// -------------------- Methods -------------------- //
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/// Constructor
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Logger() = default;
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/// Destructor
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virtual ~Logger() = default;
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/// Log something
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virtual void log(Level level, const std::string& physicsWorldName, Category category, const std::string& message, const char* filename, int lineNumber)=0;
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// ---------- Friendship ---------- //
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friend class PhysicsCommon;
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};
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}
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#endif
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