187 lines
4.8 KiB
C
187 lines
4.8 KiB
C
#include "perf.h"
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#ifdef NANOVG_GLEW
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# include <GL/glew.h>
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#endif
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#include <GLFW/glfw3.h>
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#include "nanovg.h"
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#ifdef _MSC_VER
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#define snprintf _snprintf
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#elif !defined(__MINGW32__)
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#include <iconv.h>
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#endif
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// timer query support
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#ifndef GL_ARB_timer_query
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#define GL_TIME_ELAPSED 0x88BF
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//typedef void (APIENTRY *pfnGLGETQUERYOBJECTUI64V)(GLuint id, GLenum pname, GLuint64* params);
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//pfnGLGETQUERYOBJECTUI64V glGetQueryObjectui64v = 0;
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#endif
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void initGPUTimer(GPUtimer* timer)
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{
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memset(timer, 0, sizeof(*timer));
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/* timer->supported = glfwExtensionSupported("GL_ARB_timer_query");
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if (timer->supported) {
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#ifndef GL_ARB_timer_query
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glGetQueryObjectui64v = (pfnGLGETQUERYOBJECTUI64V)glfwGetProcAddress("glGetQueryObjectui64v");
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printf("glGetQueryObjectui64v=%p\n", glGetQueryObjectui64v);
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if (!glGetQueryObjectui64v) {
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timer->supported = GL_FALSE;
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return;
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}
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#endif
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glGenQueries(GPU_QUERY_COUNT, timer->queries);
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}*/
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}
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void startGPUTimer(GPUtimer* timer)
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{
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if (!timer->supported)
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return;
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glBeginQuery(GL_TIME_ELAPSED, timer->queries[timer->cur % GPU_QUERY_COUNT] );
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timer->cur++;
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}
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int stopGPUTimer(GPUtimer* timer, float* times, int maxTimes)
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{
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NVG_NOTUSED(times);
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NVG_NOTUSED(maxTimes);
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GLint available = 1;
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int n = 0;
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if (!timer->supported)
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return 0;
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glEndQuery(GL_TIME_ELAPSED);
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while (available && timer->ret <= timer->cur) {
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// check for results if there are any
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glGetQueryObjectiv(timer->queries[timer->ret % GPU_QUERY_COUNT], GL_QUERY_RESULT_AVAILABLE, &available);
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if (available) {
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/* GLuint64 timeElapsed = 0;
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glGetQueryObjectui64v(timer->queries[timer->ret % GPU_QUERY_COUNT], GL_QUERY_RESULT, &timeElapsed);
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timer->ret++;
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if (n < maxTimes) {
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times[n] = (float)((double)timeElapsed * 1e-9);
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n++;
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}*/
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}
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}
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return n;
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}
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void initGraph(PerfGraph* fps, int style, const char* name)
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{
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memset(fps, 0, sizeof(PerfGraph));
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fps->style = style;
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strncpy(fps->name, name, sizeof(fps->name));
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fps->name[sizeof(fps->name)-1] = '\0';
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}
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void updateGraph(PerfGraph* fps, float frameTime)
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{
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fps->head = (fps->head+1) % GRAPH_HISTORY_COUNT;
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fps->values[fps->head] = frameTime;
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}
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float getGraphAverage(PerfGraph* fps)
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{
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int i;
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float avg = 0;
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for (i = 0; i < GRAPH_HISTORY_COUNT; i++) {
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avg += fps->values[i];
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}
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return avg / (float)GRAPH_HISTORY_COUNT;
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}
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void renderGraph(NVGcontext* vg, float x, float y, PerfGraph* fps)
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{
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int i;
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float avg, w, h;
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char str[64];
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avg = getGraphAverage(fps);
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w = 200;
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h = 35;
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nvgBeginPath(vg);
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nvgRect(vg, x,y, w,h);
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nvgFillColor(vg, nvgRGBA(0,0,0,128));
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nvgFill(vg);
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nvgBeginPath(vg);
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nvgMoveTo(vg, x, y+h);
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if (fps->style == GRAPH_RENDER_FPS) {
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for (i = 0; i < GRAPH_HISTORY_COUNT; i++) {
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float v = 1.0f / (0.00001f + fps->values[(fps->head+i) % GRAPH_HISTORY_COUNT]);
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float vx, vy;
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if (v > 80.0f) v = 80.0f;
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vx = x + ((float)i/(GRAPH_HISTORY_COUNT-1)) * w;
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vy = y + h - ((v / 80.0f) * h);
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nvgLineTo(vg, vx, vy);
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}
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} else if (fps->style == GRAPH_RENDER_PERCENT) {
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for (i = 0; i < GRAPH_HISTORY_COUNT; i++) {
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float v = fps->values[(fps->head+i) % GRAPH_HISTORY_COUNT] * 1.0f;
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float vx, vy;
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if (v > 100.0f) v = 100.0f;
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vx = x + ((float)i/(GRAPH_HISTORY_COUNT-1)) * w;
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vy = y + h - ((v / 100.0f) * h);
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nvgLineTo(vg, vx, vy);
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}
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} else {
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for (i = 0; i < GRAPH_HISTORY_COUNT; i++) {
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float v = fps->values[(fps->head+i) % GRAPH_HISTORY_COUNT] * 1000.0f;
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float vx, vy;
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if (v > 20.0f) v = 20.0f;
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vx = x + ((float)i/(GRAPH_HISTORY_COUNT-1)) * w;
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vy = y + h - ((v / 20.0f) * h);
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nvgLineTo(vg, vx, vy);
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}
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}
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nvgLineTo(vg, x+w, y+h);
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nvgFillColor(vg, nvgRGBA(255,192,0,128));
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nvgFill(vg);
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nvgFontFace(vg, "sans");
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if (fps->name[0] != '\0') {
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nvgFontSize(vg, 14.0f);
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nvgTextAlign(vg, NVG_ALIGN_LEFT|NVG_ALIGN_TOP);
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nvgFillColor(vg, nvgRGBA(240,240,240,192));
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nvgText(vg, x+3,y+1, fps->name, NULL);
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}
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if (fps->style == GRAPH_RENDER_FPS) {
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nvgFontSize(vg, 18.0f);
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nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_TOP);
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nvgFillColor(vg, nvgRGBA(240,240,240,255));
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sprintf(str, "%.2f FPS", 1.0f / avg);
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nvgText(vg, x+w-3,y+1, str, NULL);
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nvgFontSize(vg, 15.0f);
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nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_BOTTOM);
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nvgFillColor(vg, nvgRGBA(240,240,240,160));
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sprintf(str, "%.2f ms", avg * 1000.0f);
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nvgText(vg, x+w-3,y+h-1, str, NULL);
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}
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else if (fps->style == GRAPH_RENDER_PERCENT) {
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nvgFontSize(vg, 18.0f);
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nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_TOP);
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nvgFillColor(vg, nvgRGBA(240,240,240,255));
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sprintf(str, "%.1f %%", avg * 1.0f);
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nvgText(vg, x+w-3,y+1, str, NULL);
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} else {
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nvgFontSize(vg, 18.0f);
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nvgTextAlign(vg,NVG_ALIGN_RIGHT|NVG_ALIGN_TOP);
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nvgFillColor(vg, nvgRGBA(240,240,240,255));
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sprintf(str, "%.2f ms", avg * 1000.0f);
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nvgText(vg, x+w-3,y+1, str, NULL);
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}
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}
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