198 lines
5.1 KiB
C
198 lines
5.1 KiB
C
//
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// Copyright (c) 2013 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include <stdio.h>
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#ifdef NANOVG_GLEW
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# include <GL/glew.h>
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#endif
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#ifdef __APPLE__
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# define GLFW_INCLUDE_GLCOREARB
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#endif
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#include <GLFW/glfw3.h>
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#include "nanovg.h"
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#define NANOVG_GL3_IMPLEMENTATION
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#include "nanovg_gl.h"
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#include "demo.h"
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#include "perf.h"
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void errorcb(int error, const char* desc)
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{
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printf("GLFW error %d: %s\n", error, desc);
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}
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int blowup = 0;
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int screenshot = 0;
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int premult = 0;
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static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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NVG_NOTUSED(scancode);
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NVG_NOTUSED(mods);
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GL_TRUE);
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if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
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blowup = !blowup;
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if (key == GLFW_KEY_S && action == GLFW_PRESS)
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screenshot = 1;
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if (key == GLFW_KEY_P && action == GLFW_PRESS)
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premult = !premult;
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}
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int main()
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{
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GLFWwindow* window;
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DemoData data;
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NVGcontext* vg = NULL;
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GPUtimer gpuTimer;
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PerfGraph fps, cpuGraph, gpuGraph;
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double prevt = 0, cpuTime = 0;
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if (!glfwInit()) {
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printf("Failed to init GLFW.");
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return -1;
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}
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initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time");
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initGraph(&cpuGraph, GRAPH_RENDER_MS, "CPU Time");
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initGraph(&gpuGraph, GRAPH_RENDER_MS, "GPU Time");
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glfwSetErrorCallback(errorcb);
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#ifndef _WIN32 // don't require this on win32, and works with more cards
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#endif
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);
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#ifdef DEMO_MSAA
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glfwWindowHint(GLFW_SAMPLES, 4);
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#endif
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window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL);
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// window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL);
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if (!window) {
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glfwTerminate();
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return -1;
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}
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glfwSetKeyCallback(window, key);
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glfwMakeContextCurrent(window);
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#ifdef NANOVG_GLEW
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glewExperimental = GL_TRUE;
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if(glewInit() != GLEW_OK) {
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printf("Could not init glew.\n");
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return -1;
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}
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// GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
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glGetError();
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#endif
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#ifdef DEMO_MSAA
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vg = nvgCreateGL3(NVG_STENCIL_STROKES | NVG_DEBUG);
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#else
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vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
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#endif
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if (vg == NULL) {
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printf("Could not init nanovg.\n");
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return -1;
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}
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if (loadDemoData(vg, &data) == -1)
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return -1;
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glfwSwapInterval(0);
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initGPUTimer(&gpuTimer);
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glfwSetTime(0);
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prevt = glfwGetTime();
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while (!glfwWindowShouldClose(window))
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{
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double mx, my, t, dt;
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int winWidth, winHeight;
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int fbWidth, fbHeight;
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float pxRatio;
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float gpuTimes[3];
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int i, n;
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t = glfwGetTime();
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dt = t - prevt;
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prevt = t;
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startGPUTimer(&gpuTimer);
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glfwGetCursorPos(window, &mx, &my);
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glfwGetWindowSize(window, &winWidth, &winHeight);
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glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
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// Calculate pixel ration for hi-dpi devices.
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pxRatio = (float)fbWidth / (float)winWidth;
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// Update and render
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glViewport(0, 0, fbWidth, fbHeight);
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if (premult)
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glClearColor(0,0,0,0);
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else
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
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renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
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renderGraph(vg, 5,5, &fps);
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renderGraph(vg, 5+200+5,5, &cpuGraph);
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if (gpuTimer.supported)
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renderGraph(vg, 5+200+5+200+5,5, &gpuGraph);
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nvgEndFrame(vg);
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// Measure the CPU time taken excluding swap buffers (as the swap may wait for GPU)
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cpuTime = glfwGetTime() - t;
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updateGraph(&fps, dt);
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updateGraph(&cpuGraph, cpuTime);
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// We may get multiple results.
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n = stopGPUTimer(&gpuTimer, gpuTimes, 3);
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for (i = 0; i < n; i++)
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updateGraph(&gpuGraph, gpuTimes[i]);
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if (screenshot) {
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screenshot = 0;
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saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
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}
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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freeDemoData(vg, &data);
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nvgDeleteGL3(vg);
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printf("Average Frame Time: %.2f ms\n", getGraphAverage(&fps) * 1000.0f);
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printf(" CPU Time: %.2f ms\n", getGraphAverage(&cpuGraph) * 1000.0f);
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printf(" GPU Time: %.2f ms\n", getGraphAverage(&gpuGraph) * 1000.0f);
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glfwTerminate();
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return 0;
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}
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