reactphysics3d/sources/demo/main.cpp

107 lines
3.7 KiB
C++
Executable File

/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
// Libraries
#include "../reactphysics3d/reactphysics3d.h"
#include "Simulation.h"
#include "ReactDemo.h"
#include <iostream>
#include <SDL/SDL.h>
// Prototypes
int initSDL();
// global variables
SDL_Surface * pScreen; // Pointer to the SDL windows
// Main function
int main(int argc, char** argv) {
if(initSDL() > 0) {
// If initSDL return an error then we exit the program
return EXIT_FAILURE;
}
// Initialize the glut library. We will use glut only to display shapes like cube or sphere
glutInit(&argc, argv);
// Create a Simulation object used to simulate a physic world
Simulation simulation;
// Start the simulation
simulation.start();
std::cerr << "Fin normale du programme" << std::endl;
// To avoid warnings notifying that argc et argv aren't used
(argc);
(argv);
return (EXIT_SUCCESS);
return 0;
}
// Methode to initialise the SDL and the windows
int initSDL() {
// Initialisation of SDL
if( SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "Echec SDL_Init : " << SDL_GetError() << std::endl;
return 1;
}
// Select the method to exit
atexit( SDL_Quit );
// Active double buffer mode
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// Select the Depth Buffer size
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
// Activation of displaying in windows mode
SDL_Surface* pScreen = SDL_SetVideoMode(WINWIDTH, WINHEIGHT, 32, SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_RESIZABLE | SDL_SWSURFACE);
// Check that displaying is activated
if( !pScreen ) {
std::cerr << "Echec de creation de la fenetre en 640x480 : " << SDL_GetError() << std::endl;
return 1;
}
// Define the window title and the window icon
SDL_WM_SetCaption("React Demo 0.02", NULL);
// Get the state of the Double Buffer parameter
int nValue;
if( SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &nValue) < 0) {
std::cerr << "Echec de recuperation du parametre SDL_GL_DOUBLEBUFFER : " << SDL_GetError() << std::endl;
return 1;
}
// Check that Double Buffer mode is activated
if(nValue != 1) {
std::cerr << "Erreur : SDL_GL_DOUBLEBUFFER inactif" << std::endl;
return 1;
}
return 0;
}