(Adjustments to an) Open source C++ physics engine library in 3D
Go to file
2018-02-03 20:48:08 +01:00
cmake Remove Find Freeglut CMake module 2015-03-03 21:45:58 +01:00
documentation Edit user manual documentation 2017-08-01 12:39:20 +02:00
src Replace std::set by Set and fix issues with List and Map 2018-02-03 20:48:08 +01:00
test Replace std::set by Set and fix issues with List and Map 2018-02-03 20:48:08 +01:00
testbed Remove the use of std::vector 2018-01-20 17:30:36 +01:00
.gitignore Modify .gitignore file 2015-08-27 22:47:40 +02:00
.travis.yml Edit travis configuration 2017-07-03 23:32:52 +02:00
CMakeLists.txt Replace std::set by Set and fix issues with List and Map 2018-02-03 20:48:08 +01:00
LICENSE Change version number of the library 2016-04-11 20:15:20 +02:00
README.md Update Readme file 2016-04-15 22:00:43 +02:00
VERSION Change version number of the library 2016-04-11 20:15:20 +02:00

Travis Build Status

ReactPhysics3D

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.

Website : http://www.reactphysics3d.com

Author : Daniel Chappuis

Drawing

Features

ReactPhysics3D has the following features :

  • Rigid body dynamics
  • Discrete collision detection
  • Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh, static Concave Mesh, Height Field)
  • Multiple collision shapes per body
  • Broadphase collision detection (Dynamic AABB tree)
  • Narrowphase collision detection (GJK/EPA)
  • Collision response and friction (Sequential Impulses Solver)
  • Joints (Ball and Socket, Hinge, Slider, Fixed)
  • Collision filtering with categories
  • Ray casting
  • Sleeping technique for inactive bodies
  • Integrated Profiler
  • Multi-platform (Windows, Linux, Mac OS X)
  • No dependencies (only OpenGL for the testbed application)
  • Documentation (User manual and Doxygen API)
  • Testbed application with demo scenes
  • Unit tests

License

The ReactPhysics3D library is released under the open-source ZLib license.

Documentation

You can find the User Manual and the Doxygen API Documentation here

Branches

The "master" branch always contains the last released version of the library and some possible bug fixes. This is the most stable version. On the other side, the "develop" branch is used for development. This branch is frequently updated and can be quite unstable. Therefore, if you want to use the library in your application, it is recommended to checkout the "master" branch.

Issues

If you find any issue with the library, you can report it on the issue tracker here.