reactphysics3d/src/collision
2015-10-16 06:54:25 +02:00
..
broadphase Changes for the next release 2015-02-15 21:56:45 +01:00
narrowphase Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase 2015-10-12 18:37:18 +02:00
shapes Add ContactManifoldSet to allow several ContactManifolds per overlapping pair 2015-10-08 21:28:37 +02:00
CollisionDetection.cpp Fix memory leak 2015-10-15 08:26:33 +02:00
CollisionDetection.h Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase 2015-10-12 18:37:18 +02:00
CollisionShapeInfo.h Continue working of triangular meshes 2015-09-13 13:02:05 +02:00
ContactManifold.cpp Add ContactManifoldSet to allow several ContactManifolds per overlapping pair 2015-10-08 21:28:37 +02:00
ContactManifold.h Add ContactManifoldSet to allow several ContactManifolds per overlapping pair 2015-10-08 21:28:37 +02:00
ContactManifoldSet.cpp Do not use contact normal choice when there is a single manifold 2015-10-16 06:54:25 +02:00
ContactManifoldSet.h Return manifold set by reference and not by pointer 2015-10-15 07:48:28 +02:00
ProxyShape.cpp Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
ProxyShape.h Continue working of triangular meshes 2015-09-13 13:02:05 +02:00
RaycastInfo.cpp Changes for the next release 2015-02-15 21:56:45 +01:00
RaycastInfo.h Changes for the next release 2015-02-15 21:56:45 +01:00
TriangleMesh.cpp Start working on triangular meshes collision detection 2015-08-27 22:31:05 +02:00
TriangleMesh.h Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
TriangleVertexArray.cpp Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms 2015-09-10 07:30:50 +02:00
TriangleVertexArray.h Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms 2015-09-10 07:30:50 +02:00