reactphysics3d/testbed/nanogui/include/nanogui/button.h

90 lines
2.9 KiB
C++

/*
nanogui/button.h -- [Normal/Toggle/Radio/Popup] Button widget
NanoGUI was developed by Wenzel Jakob <wenzel@inf.ethz.ch>.
The widget drawing code is based on the NanoVG demo application
by Mikko Mononen.
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE.txt file.
*/
#pragma once
#include <nanogui/widget.h>
NAMESPACE_BEGIN(nanogui)
class NANOGUI_EXPORT Button : public Widget {
public:
/// Flags to specify the button behavior (can be combined with binary OR)
enum Flags {
NormalButton = 1,
RadioButton = 2,
ToggleButton = 4,
PopupButton = 8
};
enum class IconPosition {
Left,
LeftCentered,
RightCentered,
Right
};
Button(Widget *parent, const std::string &caption = "Untitled", int icon = 0);
const std::string &caption() const { return mCaption; }
void setCaption(const std::string &caption) { mCaption = caption; }
const Color &backgroundColor() const { return mBackgroundColor; }
void setBackgroundColor(const Color &backgroundColor) { mBackgroundColor = backgroundColor; }
const Color &textColor() const { return mTextColor; }
void setTextColor(const Color &textColor) { mTextColor = textColor; }
int icon() const { return mIcon; }
void setIcon(int icon) { mIcon = icon; }
int flags() const { return mFlags; }
void setFlags(int buttonFlags) { mFlags = buttonFlags; }
IconPosition iconPosition() const { return mIconPosition; }
void setIconPosition(IconPosition iconPosition) { mIconPosition = iconPosition; }
bool pushed() const { return mPushed; }
void setPushed(bool pushed) { mPushed = pushed; }
/// Set the push callback (for any type of button)
std::function<void()> callback() const { return mCallback; }
void setCallback(const std::function<void()> &callback) { mCallback = callback; }
/// Set the change callback (for toggle buttons)
std::function<void(bool)> changeCallback() const { return mChangeCallback; }
void setChangeCallback(const std::function<void(bool)> &callback) { mChangeCallback = callback; }
/// Set the button group (for radio buttons)
void setButtonGroup(const std::vector<Button *> &buttonGroup) { mButtonGroup = buttonGroup; }
const std::vector<Button *> &buttonGroup() const { return mButtonGroup; }
virtual Vector2i preferredSize(NVGcontext *ctx) const;
virtual bool mouseButtonEvent(const Vector2i &p, int button, bool down, int modifiers);
virtual void draw(NVGcontext *ctx);
virtual void save(Serializer &s) const;
virtual bool load(Serializer &s);
protected:
std::string mCaption;
int mIcon;
IconPosition mIconPosition;
bool mPushed;
int mFlags;
Color mBackgroundColor;
Color mTextColor;
std::function<void()> mCallback;
std::function<void(bool)> mChangeCallback;
std::vector<Button *> mButtonGroup;
};
NAMESPACE_END(nanogui)