144 lines
4.9 KiB
C++
144 lines
4.9 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2015 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef TESTBED_APPLICATION_H
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#define TESTBED_APPLICATION_H
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// Libraries
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#include "openglframework.h"
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#include "GUI.h"
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#include "Scene.h"
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#include <GLFW/glfw3.h>
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/// Class TestbedApplication
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/// Singleton class representing the application.
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class TestbedApplication {
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private :
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// -------------------- Constants -------------------- //
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static const float SCROLL_SENSITIVITY;
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// -------------------- Attributes -------------------- //
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/// GLFW window
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GLFWwindow* mWindow;
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/// Graphical User Interface
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Gui mGUI;
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/// List of 3D scenes
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std::vector<Scene*> mScenes;
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/// Current 3D scene
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Scene* mCurrentScene;
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/// Current number of frames per seconds
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double mFPS;
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/// Number of frames during the last second
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int mNbFrames;
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/// Current time for fps computation
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double mCurrentTime;
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/// Previous time for fps computation
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double mPreviousTime;
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/// True if multisampling is active
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bool mIsMultisamplingActive;
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/// Width and height of the window
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int mWidth, mHeight;
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// -------------------- Methods -------------------- //
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/// Private constructor (for the singleton class)
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TestbedApplication();
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/// Private copy-constructor (for the singleton class)
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TestbedApplication(TestbedApplication const&);
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/// Private assignment operator (for the singleton class)
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void operator=(TestbedApplication const&);
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/// Update
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void update();
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/// Called when the windows is reshaped
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void reshape();
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/// Render
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void render();
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/// Check the OpenGL errors
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static void checkOpenGLErrors();
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/// Display the FPS
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void displayFPS();
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/// Compute the FPS
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void computeFPS();
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/// Display the GUI
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void displayGUI();
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/// GLFW error callback method
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static void error_callback(int error, const char* description);
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/// Callback method to receive keyboard events
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static void keyboard(GLFWwindow* window, int key, int scancode, int action, int mods);
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/// Callback method to receive scrolling events
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static void scroll(GLFWwindow* window, double xAxis, double yAxis);
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/// Called when a mouse button event occurs
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static void mouseButton(GLFWwindow* window, int button, int action, int mods);
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/// Called when a mouse motion event occurs
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static void mouseMotion(GLFWwindow* window, double x, double y);
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public :
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// -------------------- Methods -------------------- //
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/// Create and return the singleton instance of this class
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static TestbedApplication& getInstance();
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/// Destructor
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~TestbedApplication();
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/// Initialize the viewer
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void init();
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/// Start the main loop where rendering occur
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void startMainLoop();
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};
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#endif
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