reactphysics3d/testbed/TestbedApplication.h
2015-04-08 20:47:55 +02:00

144 lines
4.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2015 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef TESTBED_APPLICATION_H
#define TESTBED_APPLICATION_H
// Libraries
#include "openglframework.h"
#include "GUI.h"
#include "Scene.h"
#include <GLFW/glfw3.h>
/// Class TestbedApplication
/// Singleton class representing the application.
class TestbedApplication {
private :
// -------------------- Constants -------------------- //
static const float SCROLL_SENSITIVITY;
// -------------------- Attributes -------------------- //
/// GLFW window
GLFWwindow* mWindow;
/// Graphical User Interface
Gui mGUI;
/// List of 3D scenes
std::vector<Scene*> mScenes;
/// Current 3D scene
Scene* mCurrentScene;
/// Current number of frames per seconds
double mFPS;
/// Number of frames during the last second
int mNbFrames;
/// Current time for fps computation
double mCurrentTime;
/// Previous time for fps computation
double mPreviousTime;
/// True if multisampling is active
bool mIsMultisamplingActive;
/// Width and height of the window
int mWidth, mHeight;
// -------------------- Methods -------------------- //
/// Private constructor (for the singleton class)
TestbedApplication();
/// Private copy-constructor (for the singleton class)
TestbedApplication(TestbedApplication const&);
/// Private assignment operator (for the singleton class)
void operator=(TestbedApplication const&);
/// Update
void update();
/// Called when the windows is reshaped
void reshape();
/// Render
void render();
/// Check the OpenGL errors
static void checkOpenGLErrors();
/// Display the FPS
void displayFPS();
/// Compute the FPS
void computeFPS();
/// Display the GUI
void displayGUI();
/// GLFW error callback method
static void error_callback(int error, const char* description);
/// Callback method to receive keyboard events
static void keyboard(GLFWwindow* window, int key, int scancode, int action, int mods);
/// Callback method to receive scrolling events
static void scroll(GLFWwindow* window, double xAxis, double yAxis);
/// Called when a mouse button event occurs
static void mouseButton(GLFWwindow* window, int button, int action, int mods);
/// Called when a mouse motion event occurs
static void mouseMotion(GLFWwindow* window, double x, double y);
public :
// -------------------- Methods -------------------- //
/// Create and return the singleton instance of this class
static TestbedApplication& getInstance();
/// Destructor
~TestbedApplication();
/// Initialize the viewer
void init();
/// Start the main loop where rendering occur
void startMainLoop();
};
#endif