222 lines
8.5 KiB
C++
222 lines
8.5 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef TEST_VECTOR2_H
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#define TEST_VECTOR2_H
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// Libraries
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#include "Test.h"
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#include <reactphysics3d/mathematics/Vector2.h>
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/// Reactphysics3D namespace
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namespace reactphysics3d {
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// Class TestVector2
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/**
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* Unit test for the Vector2 class
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*/
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class TestVector2 : public Test {
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private :
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// ---------- Atributes ---------- //
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/// Zero vector
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Vector2 mVectorZero;
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// Vector (3, 4)
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Vector2 mVector34;
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public :
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// ---------- Methods ---------- //
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/// Constructor
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TestVector2(const std::string& name) : Test(name), mVectorZero(0, 0), mVector34(3, 4) {}
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/// Run the tests
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void run() {
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testConstructors();
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testLengthMethods();
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testDotProduct();
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testOthersMethods();
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testOperators();
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}
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/// Test the constructors, getter and setter
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void testConstructors() {
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// Test constructor
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rp3d_test(mVectorZero.x == 0.0);
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rp3d_test(mVectorZero.y == 0.0);
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rp3d_test(mVector34.x == 3.0);
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rp3d_test(mVector34.y == 4.0);
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// Test copy-constructor
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Vector2 newVector(mVector34);
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rp3d_test(newVector.x == 3.0);
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rp3d_test(newVector.y == 4.0);
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// Test method to set values
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Vector2 newVector2;
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newVector2.setAllValues(decimal(6.1), decimal(7.2));
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rp3d_test(approxEqual(newVector2.x, decimal(6.1)));
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rp3d_test(approxEqual(newVector2.y, decimal(7.2)));
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// Test method to set to zero
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newVector2.setToZero();
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rp3d_test(newVector2 == Vector2(0, 0));
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}
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/// Test the length, unit vector and normalize methods
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void testLengthMethods() {
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// Test length methods
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rp3d_test(mVectorZero.length() == 0.0);
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rp3d_test(mVectorZero.lengthSquare() == 0.0);
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rp3d_test(Vector2(1, 0).length() == 1.0);
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rp3d_test(Vector2(0, 1).length() == 1.0);
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rp3d_test(mVector34.lengthSquare() == 25.0);
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// Test unit vector methods
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rp3d_test(Vector2(1, 0).isUnit());
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rp3d_test(Vector2(0, 1).isUnit());
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rp3d_test(!mVector34.isUnit());
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rp3d_test(Vector2(5, 0).getUnit() == Vector2(1, 0));
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rp3d_test(Vector2(0, 5).getUnit() == Vector2(0, 1));
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rp3d_test(!mVector34.isZero());
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rp3d_test(mVectorZero.isZero());
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// Test normalization method
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Vector2 mVector10(1, 0);
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Vector2 mVector01(0, 1);
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Vector2 mVector50(5, 0);
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Vector2 mVector05(0, 5);
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mVector10.normalize();
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mVector01.normalize();
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mVector50.normalize();
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mVector05.normalize();
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rp3d_test(mVector10 == Vector2(1, 0));
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rp3d_test(mVector01 == Vector2(0, 1));
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rp3d_test(mVector50 == Vector2(1, 0));
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rp3d_test(mVector05 == Vector2(0, 1));
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}
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/// Test the dot product
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void testDotProduct() {
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// Test the dot product
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rp3d_test(Vector2(5, 0).dot(Vector2(0, 8)) == 0);
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rp3d_test(Vector2(5, 8).dot(Vector2(0, 0)) == 0);
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rp3d_test(Vector2(12, 45).dot(Vector2(0, 0)) == 0);
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rp3d_test(Vector2(5, 7).dot(Vector2(5, 7)) == 74);
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rp3d_test(Vector2(3, 6).dot(Vector2(-3, -6)) == -45);
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rp3d_test(Vector2(2, 3).dot(Vector2(-7, 4)) == -2);
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rp3d_test(Vector2(4, 3).dot(Vector2(8, 9)) == 59);
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}
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/// Test others methods
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void testOthersMethods() {
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// Test the method that returns the absolute vector
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rp3d_test(Vector2(4, 5).getAbsoluteVector() == Vector2(4, 5));
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rp3d_test(Vector2(-7, -24).getAbsoluteVector() == Vector2(7, 24));
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// Test the method that returns the minimal element
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rp3d_test(Vector2(6, 35).getMinAxis() == 0);
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rp3d_test(Vector2(564, 45).getMinAxis() == 1);
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rp3d_test(Vector2(98, 23).getMinAxis() == 1);
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rp3d_test(Vector2(-53, -25).getMinAxis() == 0);
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// Test the method that returns the maximal element
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rp3d_test(Vector2(6, 35).getMaxAxis() == 1);
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rp3d_test(Vector2(7, 537).getMaxAxis() == 1);
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rp3d_test(Vector2(98, 23).getMaxAxis() == 0);
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rp3d_test(Vector2(-53, -25).getMaxAxis() == 1);
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// Test the methot that return a max/min vector
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Vector2 vec1(-5, 4);
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Vector2 vec2(-8, 6);
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rp3d_test(Vector2::min(vec1, vec2) == Vector2(-8, 4));
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rp3d_test(Vector2::max(vec1, vec2) == Vector2(-5, 6));
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}
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/// Test the operators
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void testOperators() {
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// Test the [] operator
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rp3d_test(mVector34[0] == 3);
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rp3d_test(mVector34[1] == 4);
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// Assignment operator
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Vector2 newVector(6, 4);
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newVector = Vector2(7, 8);
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rp3d_test(newVector == Vector2(7, 8));
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// Equality, inequality operators
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rp3d_test(Vector2(5, 7) == Vector2(5, 7));
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rp3d_test(Vector2(63, 64) != Vector2(63, 84));
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rp3d_test(Vector2(63, 64) != Vector2(12, 64));
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// Addition, substraction
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Vector2 vector1(6, 33);
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Vector2 vector2(7, 68);
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rp3d_test(Vector2(63, 24) + Vector2(3, 4) == Vector2(66, 28));
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rp3d_test(Vector2(63, 24) - Vector2(3, 4) == Vector2(60, 20));
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vector1 += Vector2(5, 10);
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vector2 -= Vector2(10, 21);
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rp3d_test(vector1 == Vector2(11, 43));
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rp3d_test(vector2 == Vector2(-3, 47));
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// Multiplication, division
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Vector2 vector3(6, 33);
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Vector2 vector4(15, 60);
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rp3d_test(Vector2(63, 24) * 3 == Vector2(189, 72));
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rp3d_test(3 * Vector2(63, 24) == Vector2(189, 72));
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rp3d_test(Vector2(14, 8) / 2 == Vector2(7, 4));
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vector3 *= 10;
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vector4 /= 3;
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rp3d_test(vector3 == Vector2(60, 330));
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rp3d_test(vector4 == Vector2(5, 20));
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Vector2 vector5(21, 80);
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Vector2 vector6(7, 10);
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Vector2 vector7 = vector5 * vector6;
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rp3d_test(vector7 == Vector2(147, 800));
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Vector2 vector8 = vector5 / vector6;
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rp3d_test(approxEqual(vector8.x, 3));
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rp3d_test(approxEqual(vector8.y, 8));
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// Negative operator
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Vector2 vector9(-34, 5);
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Vector2 negative = -vector9;
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rp3d_test(negative == Vector2(34, -5));
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}
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};
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}
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#endif
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