reactphysics3d/testbed/nanogui/include/nanogui/checkbox.h

129 lines
4.6 KiB
C++

/*
NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>.
The widget drawing code is based on the NanoVG demo application
by Mikko Mononen.
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE.txt file.
*/
/**
* \file nanogui/checkbox.h
*
* \brief Two-state check box Widget.
*/
#pragma once
#include <nanogui/widget.h>
NAMESPACE_BEGIN(nanogui)
/**
* \class CheckBox checkbox.h nanogui/checkbox.h
*
* \brief Two-state check box widget.
*
* \remark
* This class overrides \ref nanogui::Widget::mIconExtraScale to be ``1.2f``,
* which affects all subclasses of this Widget. Subclasses must explicitly
* set a different value if needed (e.g., in their constructor).
*/
class NANOGUI_EXPORT CheckBox : public Widget {
public:
/**
* Adds a CheckBox to the specified ``parent``.
*
* \param parent
* The Widget to add this CheckBox to.
*
* \param caption
* The caption text of the CheckBox (default ``"Untitled"``).
*
* \param callback
* If provided, the callback to execute when the CheckBox is checked or
* unchecked. Default parameter function does nothing. See
* \ref nanogui::CheckBox::mPushed for the difference between "pushed"
* and "checked".
*/
CheckBox(Widget *parent, const std::string &caption = "Untitled",
const std::function<void(bool)> &callback = std::function<void(bool)>());
/// The caption of this CheckBox.
const std::string &caption() const { return mCaption; }
/// Sets the caption of this CheckBox.
void setCaption(const std::string &caption) { mCaption = caption; }
/// Whether or not this CheckBox is currently checked.
const bool &checked() const { return mChecked; }
/// Sets whether or not this CheckBox is currently checked.
void setChecked(const bool &checked) { mChecked = checked; }
/// Whether or not this CheckBox is currently pushed. See \ref nanogui::CheckBox::mPushed.
const bool &pushed() const { return mPushed; }
/// Sets whether or not this CheckBox is currently pushed. See \ref nanogui::CheckBox::mPushed.
void setPushed(const bool &pushed) { mPushed = pushed; }
/// Returns the current callback of this CheckBox.
std::function<void(bool)> callback() const { return mCallback; }
/// Sets the callback to be executed when this CheckBox is checked / unchecked.
void setCallback(const std::function<void(bool)> &callback) { mCallback = callback; }
/**
* The mouse button callback will return ``true`` when all three conditions are met:
*
* 1. This CheckBox is "enabled" (see \ref nanogui::Widget::mEnabled).
* 2. ``p`` is inside this CheckBox.
* 3. ``button`` is ``GLFW_MOUSE_BUTTON_1`` (left mouse click).
*
* Since a mouse button event is issued for both when the mouse is pressed, as well
* as released, this function sets \ref nanogui::CheckBox::mPushed to ``true`` when
* parameter ``down == true``. When the second event (``down == false``) is fired,
* \ref nanogui::CheckBox::mChecked is inverted and \ref nanogui::CheckBox::mCallback
* is called.
*
* That is, the callback provided is only called when the mouse button is released,
* **and** the click location remains within the CheckBox boundaries. If the user
* clicks on the CheckBox and releases away from the bounds of the CheckBox,
* \ref nanogui::CheckBox::mPushed is simply set back to ``false``.
*/
virtual bool mouseButtonEvent(const Vector2i &p, int button, bool down, int modifiers) override;
/// The preferred size of this CheckBox.
virtual Vector2i preferredSize(NVGcontext *ctx) const override;
/// Draws this CheckBox.
virtual void draw(NVGcontext *ctx) override;
/// Saves this CheckBox to the specified Serializer.
virtual void save(Serializer &s) const override;
/// Loads the state of the specified Serializer to this CheckBox.
virtual bool load(Serializer &s) override;
protected:
/// The caption text of this CheckBox.
std::string mCaption;
/**
* Internal tracking variable to distinguish between mouse click and release.
* \ref nanogui::CheckBox::mCallback is only called upon release. See
* \ref nanogui::CheckBox::mouseButtonEvent for specific conditions.
*/
bool mPushed;
/// Whether or not this CheckBox is currently checked or unchecked.
bool mChecked;
/// The function to execute when \ref nanogui::CheckBox::mChecked is changed.
std::function<void(bool)> mCallback;
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
};
NAMESPACE_END(nanogui)