reactphysics3d/src/shapes/SphereCollider.cpp

67 lines
2.7 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2012 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "SphereCollider.h"
#include "../configuration.h"
#include <cassert>
#if defined(VISUAL_DEBUG)
#if defined(APPLE_OS)
#include <GLUT/glut.h>
#include <OpenGL/gl.h>
#elif defined(WINDOWS_OS)
#include <GL/glut.h>
#include <GL/gl.h>
#elif defined(LINUX_OS)
#include <GL/freeglut.h>
#include <GL/gl.h>
#endif
#endif
using namespace reactphysics3d;
using namespace std;
// Constructor
SphereCollider::SphereCollider(decimal radius) : radius(radius) {
}
// Destructor
SphereCollider::~SphereCollider() {
}
#ifdef VISUAL_DEBUG
// Draw the sphere (only for testing purpose)
void SphereCollider::draw() const {
// Draw in red
glColor3f(1.0, 0.0, 0.0);
// Draw the sphere
glutWireSphere(radius, 50, 50);
}
#endif