55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#ifndef LINE_H
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#define LINE_H
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// Libraries
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#include "openglframework.h"
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#include "reactphysics3d.h"
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// Class Line
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class Line : public openglframework::Object3D {
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private :
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// -------------------- Attributes -------------------- //
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openglframework::Vector3 mWorldPoint1, mWorldPoint2;
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// -------------------- Methods -------------------- //
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public :
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// -------------------- Methods -------------------- //
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/// Constructor
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Line(const openglframework::Vector3& worldPoint1,
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const openglframework::Vector3& worldPoint2);
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/// Destructor
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~Line();
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/// Return the first point of the line
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openglframework::Vector3 getPoint1() const;
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/// Return the second point of the line
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openglframework::Vector3 getPoint2() const;
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/// Update the transform matrix of the sphere
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void updateTransform();
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/// Render the line at the correct position and with the correct orientation
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void render(openglframework::Shader& shader,
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const openglframework::Matrix4& worldToCameraMatrix);
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};
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// Return the first point of the line
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inline openglframework::Vector3 Line::getPoint1() const {
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return mWorldPoint1;
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}
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// Return the second point of the line
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inline openglframework::Vector3 Line::getPoint2() const {
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return mWorldPoint2;
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}
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#endif
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