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CollisionWorld.cpp
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Modify the contact solver so that its main loop is outside the solver
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2013-04-25 22:34:20 +02:00 |
CollisionWorld.h
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Continue the implementation of the constraint solver
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2013-04-24 19:24:28 +02:00 |
ConstraintSolver.cpp
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Implement the Ball-And-Socket joint
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2013-05-02 22:41:57 +02:00 |
ConstraintSolver.h
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Implement the Ball-And-Socket joint
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2013-05-02 22:41:57 +02:00 |
ContactManifold.cpp
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Finish the implementation of the memory allocator
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2013-04-01 23:43:50 +02:00 |
ContactManifold.h
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Change #ifndef names in headers to avoid name collision with others libraries
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2013-04-18 22:54:36 +02:00 |
ContactSolver.cpp
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Implement the Ball-And-Socket joint
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2013-05-02 22:41:57 +02:00 |
ContactSolver.h
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Implement the Ball-And-Socket joint
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2013-05-02 22:41:57 +02:00 |
DynamicsWorld.cpp
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Modify the contact solver so that its main loop is outside the solver
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2013-04-25 22:34:20 +02:00 |
DynamicsWorld.h
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Modify the contact solver so that its main loop is outside the solver
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2013-04-25 22:34:20 +02:00 |
Impulse.h
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Implement the Ball-And-Socket joint
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2013-05-02 22:41:57 +02:00 |
OverlappingPair.cpp
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Finish the implementation of the memory allocator
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2013-04-01 23:43:50 +02:00 |
OverlappingPair.h
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Change #ifndef names in headers to avoid name collision with others libraries
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2013-04-18 22:54:36 +02:00 |
Profiler.cpp
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Finish the implementation of the profiler
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2013-03-26 21:37:55 +01:00 |
Profiler.h
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Change #ifndef names in headers to avoid name collision with others libraries
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2013-04-18 22:54:36 +02:00 |
Timer.cpp
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Finish the implementation of the profiler
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2013-03-26 21:37:55 +01:00 |
Timer.h
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Change #ifndef names in headers to avoid name collision with others libraries
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2013-04-18 22:54:36 +02:00 |