172 lines
6.1 KiB
C++
172 lines
6.1 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2018 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_MEMORY_MANAGER_H
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#define REACTPHYSICS3D_MEMORY_MANAGER_H
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// Libraries
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#include "memory/DefaultAllocator.h"
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#include "memory/DefaultPoolAllocator.h"
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#include "memory/MemoryAllocator.h"
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#include "memory/DefaultSingleFrameAllocator.h"
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/// Namespace ReactPhysics3D
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namespace reactphysics3d {
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// Declarations
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class MemoryAllocator;
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// Class MemoryManager
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/**
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* The memory manager is used to store the different memory allocators that are used
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* by the library.
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*/
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class MemoryManager {
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private:
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/// Default malloc/free memory allocator
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static DefaultAllocator mDefaultAllocator;
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/// Default single frame memory allocator
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DefaultSingleFrameAllocator mDefaultSingleFrameAllocator;
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/// Default pool memory allocator
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DefaultPoolAllocator mDefaultPoolAllocator;
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/// Pointer to the base memory allocator to use
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static MemoryAllocator* mBaseAllocator;
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/// Single frame stack allocator
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SingleFrameAllocator* mSingleFrameAllocator;
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/// Memory pool allocator
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MemoryAllocator* mPoolAllocator;
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public:
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/// Memory allocation types
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enum class AllocationType {
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Base, // Base memory allocator
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Pool, // Memory pool allocator
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Frame, // Single frame memory allocator
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};
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/// Constructor
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MemoryManager();
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/// Destructor
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~MemoryManager() = default;
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/// Allocate memory of a given type
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void* allocate(AllocationType allocationType, size_t size);
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/// Release previously allocated memory.
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void release(AllocationType allocationType, void* pointer, size_t size);
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/// Return the pool allocator
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MemoryAllocator& getPoolAllocator();
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/// Return the single frame stack allocator
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SingleFrameAllocator& getSingleFrameAllocator();
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/// Return the base memory allocator
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static MemoryAllocator& getBaseAllocator();
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/// Set the base memory allocator
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static void setBaseAllocator(MemoryAllocator* memoryAllocator);
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/// Set the single frame memory allocator
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void setSingleFrameAllocator(SingleFrameAllocator* singleFrameAllocator);
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/// Set the pool memory allocator
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void setPoolAllocator(MemoryAllocator* poolAllocator);
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/// Reset the single frame allocator
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void resetFrameAllocator();
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};
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// Allocate memory of a given type
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inline void* MemoryManager::allocate(AllocationType allocationType, size_t size) {
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switch (allocationType) {
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case AllocationType::Base: return mBaseAllocator->allocate(size);
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case AllocationType::Pool: return mPoolAllocator->allocate(size);
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case AllocationType::Frame: return mSingleFrameAllocator->allocate(size);
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}
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return nullptr;
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}
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// Release previously allocated memory.
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inline void MemoryManager::release(AllocationType allocationType, void* pointer, size_t size) {
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switch (allocationType) {
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case AllocationType::Base: mBaseAllocator->release(pointer, size); break;
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case AllocationType::Pool: mPoolAllocator->release(pointer, size); break;
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case AllocationType::Frame: mSingleFrameAllocator->release(pointer, size); break;
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}
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}
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// Return the pool allocator
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inline MemoryAllocator& MemoryManager::getPoolAllocator() {
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return *mPoolAllocator;
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}
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// Return the single frame stack allocator
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inline SingleFrameAllocator& MemoryManager::getSingleFrameAllocator() {
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return *mSingleFrameAllocator;
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}
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// Return the base memory allocator
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inline MemoryAllocator& MemoryManager::getBaseAllocator() {
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return *mBaseAllocator;
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}
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// Set the base memory allocator
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inline void MemoryManager::setBaseAllocator(MemoryAllocator* baseAllocator) {
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mBaseAllocator = baseAllocator;
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}
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// Set the base memory allocator
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inline void MemoryManager::setSingleFrameAllocator(SingleFrameAllocator* singleFrameAllocator) {
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mSingleFrameAllocator = singleFrameAllocator;
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}
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// Set the pool memory allocator
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inline void MemoryManager::setPoolAllocator(MemoryAllocator* poolAllocator) {
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mPoolAllocator = poolAllocator;
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}
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// Reset the single frame allocator
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inline void MemoryManager::resetFrameAllocator() {
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mSingleFrameAllocator->reset();
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}
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}
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#endif
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