272 lines
11 KiB
C++
272 lines
11 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2015 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef TEST_QUATERNION_H
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#define TEST_QUATERNION_H
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// Libraries
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#include "Test.h"
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#include "mathematics/Quaternion.h"
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/// Reactphysics3D namespace
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namespace reactphysics3d {
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// Class TestQuaternion
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/**
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* Unit test for the Quaternion class
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*/
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class TestQuaternion : public Test {
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private :
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// ---------- Atributes ---------- //
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/// Identity Quaternion
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Quaternion mIdentity;
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/// First test quaternion
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Quaternion mQuaternion1;
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public :
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// ---------- Methods ---------- //
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/// Constructor
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TestQuaternion(const std::string& name) : Test(name), mIdentity(Quaternion::identity()) {
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decimal sinA = sin(decimal(PI/8.0));
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decimal cosA = cos(decimal(PI/8.0));
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Vector3 vector(2, 3, 4);
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vector.normalize();
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mQuaternion1 = Quaternion(vector.x * sinA, vector.y * sinA, vector.z * sinA, cosA);
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mQuaternion1.normalize();
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}
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/// Run the tests
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void run() {
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testConstructors();
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testUnitLengthNormalize();
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testOthersMethods();
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testOperators();
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}
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/// Test the constructors
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void testConstructors() {
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Quaternion quaternion1(mQuaternion1);
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test(mQuaternion1 == quaternion1);
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Quaternion quaternion2(4, 5, 6, 7);
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test(quaternion2 == Quaternion(4, 5, 6, 7));
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Quaternion quaternion3(8, Vector3(3, 5, 2));
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test(quaternion3 == Quaternion(3, 5, 2, 8));
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Quaternion quaternion4(mQuaternion1.getMatrix());
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test(approxEqual(quaternion4.x, mQuaternion1.x));
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test(approxEqual(quaternion4.y, mQuaternion1.y));
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test(approxEqual(quaternion4.z, mQuaternion1.z));
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test(approxEqual(quaternion4.w, mQuaternion1.w));
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// Test conversion from Euler angles to quaternion
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const decimal PI_OVER_2 = PI * decimal(0.5);
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const decimal PI_OVER_4 = PI_OVER_2 * decimal(0.5);
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Quaternion quaternion5(PI_OVER_2, 0, 0);
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Quaternion quaternionTest5(std::sin(PI_OVER_4), 0, 0, std::cos(PI_OVER_4));
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quaternionTest5.normalize();
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test(approxEqual(quaternion5.x, quaternionTest5.x));
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test(approxEqual(quaternion5.y, quaternionTest5.y));
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test(approxEqual(quaternion5.z, quaternionTest5.z));
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test(approxEqual(quaternion5.w, quaternionTest5.w));
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Quaternion quaternion6(0, PI_OVER_2, 0);
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Quaternion quaternionTest6(0, std::sin(PI_OVER_4), 0, std::cos(PI_OVER_4));
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quaternionTest6.normalize();
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test(approxEqual(quaternion6.x, quaternionTest6.x));
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test(approxEqual(quaternion6.y, quaternionTest6.y));
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test(approxEqual(quaternion6.z, quaternionTest6.z));
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test(approxEqual(quaternion6.w, quaternionTest6.w));
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Quaternion quaternion7(Vector3(0, 0, PI_OVER_2));
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Quaternion quaternionTest7(0, 0, std::sin(PI_OVER_4), std::cos(PI_OVER_4));
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quaternionTest7.normalize();
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test(approxEqual(quaternion7.x, quaternionTest7.x));
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test(approxEqual(quaternion7.y, quaternionTest7.y));
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test(approxEqual(quaternion7.z, quaternionTest7.z));
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test(approxEqual(quaternion7.w, quaternionTest7.w));
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}
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/// Test unit, length, normalize methods
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void testUnitLengthNormalize() {
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// Test method that returns the length
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Quaternion quaternion(2, 3, -4, 5);
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test(approxEqual(quaternion.length(), sqrt(decimal(54.0))));
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// Test method that returns a unit quaternion
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test(approxEqual(quaternion.getUnit().length(), 1.0));
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// Test the normalization method
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Quaternion quaternion2(4, 5, 6, 7);
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quaternion2.normalize();
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test(approxEqual(quaternion2.length(), 1.0));
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}
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/// Test others methods
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void testOthersMethods() {
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// Test the method to set the values
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Quaternion quaternion;
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quaternion.setAllValues(1, 2, 3, 4);
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test(quaternion == Quaternion(1, 2, 3, 4));
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// Test the method to set the quaternion to zero
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quaternion.setToZero();
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test(quaternion == Quaternion(0, 0, 0, 0));
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// Tes the methods to get or set to identity
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Quaternion identity1(1, 2, 3, 4);
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identity1.setToIdentity();
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test(identity1 == Quaternion(0, 0, 0, 1));
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test(Quaternion::identity() == Quaternion(0, 0, 0, 1));
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// Test the method to get the vector (x, y, z)
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Vector3 v = mQuaternion1.getVectorV();
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test(v.x == mQuaternion1.x);
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test(v.y == mQuaternion1.y);
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test(v.z == mQuaternion1.z);
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// Test the conjugate method
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Quaternion conjugate = mQuaternion1.getConjugate();
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test(conjugate.x == -mQuaternion1.x);
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test(conjugate.y == -mQuaternion1.y);
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test(conjugate.z == -mQuaternion1.z);
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test(conjugate.w == mQuaternion1.w);
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// Test the inverse methods
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Quaternion inverse1 = mQuaternion1.getInverse();
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Quaternion inverse2(mQuaternion1);
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inverse2.inverse();
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test(inverse2 == inverse1);
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Quaternion product = mQuaternion1 * inverse1;
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test(approxEqual(product.x, mIdentity.x, decimal(10e-6)));
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test(approxEqual(product.y, mIdentity.y, decimal(10e-6)));
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test(approxEqual(product.z, mIdentity.z, decimal(10e-6)));
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test(approxEqual(product.w, mIdentity.w, decimal(10e-6)));
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// Test the dot product
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Quaternion quaternion1(2, 3, 4, 5);
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Quaternion quaternion2(6, 7, 8, 9);
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decimal dotProduct = quaternion1.dot(quaternion2);
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test(dotProduct == 110);
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// Test the method that returns the rotation angle and axis
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Vector3 axis;
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decimal angle;
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Vector3 originalAxis = Vector3(2, 3, 4).getUnit();
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mQuaternion1.getRotationAngleAxis(angle, axis);
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test(approxEqual(axis.x, originalAxis.x));
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test(approxEqual(angle, decimal(PI/4.0), decimal(10e-6)));
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// Test the method that returns the corresponding matrix
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Matrix3x3 matrix = mQuaternion1.getMatrix();
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Vector3 vector(56, -2, 82);
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Vector3 vector1 = matrix * vector;
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Vector3 vector2 = mQuaternion1 * vector;
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test(approxEqual(vector1.x, vector2.x, decimal(10e-6)));
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test(approxEqual(vector1.y, vector2.y, decimal(10e-6)));
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test(approxEqual(vector1.z, vector2.z, decimal(10e-6)));
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// Test slerp method
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Quaternion quatStart = quaternion1.getUnit();
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Quaternion quatEnd = quaternion2.getUnit();
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Quaternion test1 = Quaternion::slerp(quatStart, quatEnd, 0.0);
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Quaternion test2 = Quaternion::slerp(quatStart, quatEnd, 1.0);
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test(test1 == quatStart);
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test(test2 == quatEnd);
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decimal sinA = sin(decimal(PI/4.0));
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decimal cosA = cos(decimal(PI/4.0));
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Quaternion quat(sinA, 0, 0, cosA);
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Quaternion test3 = Quaternion::slerp(mIdentity, quat, decimal(0.5));
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test(approxEqual(test3.x, sin(decimal(PI/8.0))));
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test(approxEqual(test3.y, 0.0));
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test(approxEqual(test3.z, 0.0));
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test(approxEqual(test3.w, cos(decimal(PI/8.0)), decimal(10e-6)));
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}
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/// Test overloaded operators
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void testOperators() {
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// Test addition
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Quaternion quat1(4, 5, 2, 10);
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Quaternion quat2(-2, 7, 8, 3);
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Quaternion test1 = quat1 + quat2;
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Quaternion test11(-6, 52, 2, 8);
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test11 += quat1;
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test(test1 == Quaternion(2, 12, 10, 13));
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test(test11 == Quaternion(-2, 57, 4, 18));
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// Test substraction
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Quaternion test2 = quat1 - quat2;
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Quaternion test22(-73, 62, 25, 9);
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test22 -= quat1;
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test(test2 == Quaternion(6, -2, -6, 7));
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test(test22 == Quaternion(-77, 57, 23, -1));
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// Test multiplication with a number
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Quaternion test3 = quat1 * 3.0;
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test(test3 == Quaternion(12, 15, 6, 30));
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// Test multiplication between two quaternions
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Quaternion test4 = quat1 * quat2;
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Quaternion test5 = mQuaternion1 * mIdentity;
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test(test4 == Quaternion(18, 49, 124, -13));
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test(test5 == mQuaternion1);
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// Test multiplication between a quaternion and a point
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Vector3 point(5, -24, 563);
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Vector3 vector1 = mIdentity * point;
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Vector3 vector2 = mQuaternion1 * point;
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Vector3 testVector2 = mQuaternion1.getMatrix() * point;
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test(vector1 == point);
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test(approxEqual(vector2.x, testVector2.x, decimal(10e-5)));
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test(approxEqual(vector2.y, testVector2.y, decimal(10e-5)));
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test(approxEqual(vector2.z, testVector2.z, decimal(10e-5)));
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// Test assignment operator
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Quaternion quaternion;
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quaternion = mQuaternion1;
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test(quaternion == mQuaternion1);
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// Test equality operator
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test(mQuaternion1 == mQuaternion1);
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}
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};
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}
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#endif
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