96 lines
2.5 KiB
CMake
96 lines
2.5 KiB
CMake
# Minimum cmake version required
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cmake_minimum_required(VERSION 2.6)
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# Project configuration
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PROJECT(Testbed)
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# Where to build the executables
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SET(EXECUTABLE_OUTPUT_PATH "${OUR_EXECUTABLE_OUTPUT_PATH}/testbed")
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${EXECUTABLE_OUTPUT_PATH})
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${EXECUTABLE_OUTPUT_PATH})
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
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ADD_SUBDIRECTORY(opengl-framework/)
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ADD_SUBDIRECTORY(glfw/)
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# Copy the shaders used for the demo into the build directory
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FILE(COPY "shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/")
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# Copy the meshes used for the demo into the build directory
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FILE(COPY "meshes/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/meshes/")
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# Copy the fonts used for the GUI into the build directory
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FILE(COPY "imgui/DroidSans.ttf" DESTINATION "${EXECUTABLE_OUTPUT_PATH}")
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# Enable C++11 features
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SET(CMAKE_CXX_FLAGS "-Wall -std=c++0x")
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# Headers
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INCLUDE_DIRECTORIES("src/" "opengl-framework/src/" "glfw/include/" "common/" "scenes/" "imgui/")
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# Testbed source files
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SET(TESTBED_SOURCES
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src/Main.cpp
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src/TestbedApplication.h
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src/TestbedApplication.cpp
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src/Gui.h
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src/Gui.cpp
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src/Scene.h
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src/Scene.cpp
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src/SceneDemo.h
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src/SceneDemo.cpp
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src/Timer.h
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src/Timer.cpp
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)
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# IMGUI source files
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SET(IMGUI_SOURCES
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imgui/imgui.cpp
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imgui/imgui.h
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imgui/imguiRenderGL3.h
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imgui/imguiRenderGL3.cpp
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imgui/stb_truetype.h
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)
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# Common source files
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SET(COMMON_SOURCES
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common/Box.h
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common/Box.cpp
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common/Cone.h
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common/Cone.cpp
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common/Sphere.h
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common/Sphere.cpp
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common/Line.h
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common/Line.cpp
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common/Capsule.h
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common/Capsule.cpp
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common/ConvexMesh.h
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common/ConvexMesh.cpp
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common/Cylinder.h
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common/Cylinder.cpp
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common/Dumbbell.h
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common/Dumbbell.cpp
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common/PhysicsObject.h
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common/PhysicsObject.cpp
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common/VisualContactPoint.h
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common/VisualContactPoint.cpp
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)
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# Examples scenes source files
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SET(SCENES_SOURCES
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scenes/cubes/CubesScene.h
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scenes/cubes/CubesScene.cpp
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scenes/joints/JointsScene.h
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scenes/joints/JointsScene.cpp
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scenes/raycast/RaycastScene.h
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scenes/raycast/RaycastScene.cpp
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scenes/collisionshapes/CollisionShapesScene.h
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scenes/collisionshapes/CollisionShapesScene.cpp
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)
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# Create the executable
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ADD_EXECUTABLE(testbed ${TESTBED_SOURCES} ${SCENES_SOURCES} ${COMMON_SOURCES} ${IMGUI_SOURCES})
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# Link with libraries
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TARGET_LINK_LIBRARIES(testbed reactphysics3d openglframework glfw ${GLFW_LIBRARIES})
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