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reactphysics3d
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cda466f9da
reactphysics3d
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testbed
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scenes
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Daniel Chappuis
cda466f9da
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
2020-03-01 16:39:16 +01:00
..
collisiondetection
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
2020-03-01 16:39:16 +01:00
collisionshapes
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
2020-03-01 16:39:16 +01:00
concavemesh
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
2020-03-01 16:39:16 +01:00
cubes
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
2020-03-01 16:39:16 +01:00
cubestack
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
2020-03-01 16:39:16 +01:00
heightfield
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
2020-03-01 16:39:16 +01:00
joints
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
2020-03-01 16:39:16 +01:00
pile
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
2020-03-01 16:39:16 +01:00
raycast
Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
2020-03-01 16:39:16 +01:00