reactphysics3d/src/collision/ProxyShape.cpp
2019-03-15 17:27:11 +01:00

233 lines
9.2 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2018 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "ProxyShape.h"
#include "utils/Logger.h"
#include "collision/RaycastInfo.h"
#include "memory/MemoryManager.h"
#include "engine/CollisionWorld.h"
using namespace reactphysics3d;
// Constructor
/**
* @param body Pointer to the parent body
* @param shape Pointer to the collision shape
* @param transform Transformation from collision shape local-space to body local-space
* @param mass Mass of the collision shape (in kilograms)
*/
ProxyShape::ProxyShape(Entity entity, CollisionBody* body, MemoryManager& memoryManager)
:mMemoryManager(memoryManager), mEntity(entity), mBody(body),
mUserData(nullptr) {
}
// Destructor
ProxyShape::~ProxyShape() {
}
// Return the mass of the collision shape
/**
* @return Mass of the collision shape (in kilograms)
*/
decimal ProxyShape::getMass() const {
return mBody->mWorld.mProxyShapesComponents.getMass(mEntity);
}
// Return true if a point is inside the collision shape
/**
* @param worldPoint Point to test in world-space coordinates
* @return True if the point is inside the collision shape
*/
bool ProxyShape::testPointInside(const Vector3& worldPoint) {
const Transform localToWorld = mBody->mWorld.mTransformComponents.getTransform(mBody->getEntity()) *
mBody->mWorld.mProxyShapesComponents.getLocalToBodyTransform(mEntity);
const Vector3 localPoint = localToWorld.getInverse() * worldPoint;
const CollisionShape* collisionShape = mBody->mWorld.mProxyShapesComponents.getCollisionShape(mEntity);
return collisionShape->testPointInside(localPoint, this);
}
// Set the collision category bits
/**
* @param collisionCategoryBits The collision category bits mask of the proxy shape
*/
void ProxyShape::setCollisionCategoryBits(unsigned short collisionCategoryBits) {
mBody->mWorld.mProxyShapesComponents.setCollisionCategoryBits(mEntity, collisionCategoryBits);
int broadPhaseId = mBody->mWorld.mProxyShapesComponents.getBroadPhaseId(mEntity);
RP3D_LOG(mLogger, Logger::Level::Information, Logger::Category::ProxyShape,
"ProxyShape " + std::to_string(broadPhaseId) + ": Set collisionCategoryBits=" +
std::to_string(collisionCategoryBits));
}
// Set the collision bits mask
/**
* @param collideWithMaskBits The bits mask that specifies with which collision category this shape will collide
*/
void ProxyShape::setCollideWithMaskBits(unsigned short collideWithMaskBits) {
mBody->mWorld.mProxyShapesComponents.setCollideWithMaskBits(mEntity, collideWithMaskBits);
int broadPhaseId = mBody->mWorld.mProxyShapesComponents.getBroadPhaseId(mEntity);
RP3D_LOG(mLogger, Logger::Level::Information, Logger::Category::ProxyShape,
"ProxyShape " + std::to_string(broadPhaseId) + ": Set collideWithMaskBits=" +
std::to_string(collideWithMaskBits));
}
// Set the local to parent body transform
void ProxyShape::setLocalToBodyTransform(const Transform& transform) {
//mLocalToBodyTransform = transform;
mBody->mWorld.mProxyShapesComponents.setLocalToBodyTransform(mEntity, transform);
mBody->setIsSleeping(false);
// Notify the body that the proxy shape has to be updated in the broad-phase
mBody->updateProxyShapeInBroadPhase(this, true);
int broadPhaseId = mBody->mWorld.mProxyShapesComponents.getBroadPhaseId(mEntity);
RP3D_LOG(mLogger, Logger::Level::Information, Logger::Category::ProxyShape,
"ProxyShape " + std::to_string(broadPhaseId) + ": Set localToBodyTransform=" +
transform.to_string());
}
// Return the AABB of the proxy shape in world-space
/**
* @return The AABB of the proxy shape in world-space
*/
const AABB ProxyShape::getWorldAABB() const {
AABB aabb;
CollisionShape* collisionShape = mBody->mWorld.mProxyShapesComponents.getCollisionShape(mEntity);
collisionShape->computeAABB(aabb, getLocalToWorldTransform());
return aabb;
}
// Return the collision shape
/**
* @return Pointer to the internal collision shape
*/
const CollisionShape* ProxyShape::getCollisionShape() const {
return mBody->mWorld.mProxyShapesComponents.getCollisionShape(mEntity);
}
// Return the collision shape
/**
* @return Pointer to the internal collision shape
*/
CollisionShape* ProxyShape::getCollisionShape() {
return mBody->mWorld.mProxyShapesComponents.getCollisionShape(mEntity);
}
// Return the broad-phase id
int ProxyShape::getBroadPhaseId() const {
return mBody->mWorld.mProxyShapesComponents.getBroadPhaseId(mEntity);
}
// Return the local to parent body transform
/**
* @return The transformation that transforms the local-space of the collision shape
* to the local-space of the parent body
*/
const Transform& ProxyShape::getLocalToBodyTransform() const {
return mBody->mWorld.mProxyShapesComponents.getLocalToBodyTransform(mEntity);
}
// Raycast method with feedback information
/**
* @param ray Ray to use for the raycasting
* @param[out] raycastInfo Result of the raycasting that is valid only if the
* methods returned true
* @return True if the ray hits the collision shape
*/
bool ProxyShape::raycast(const Ray& ray, RaycastInfo& raycastInfo) {
// If the corresponding body is not active, it cannot be hit by rays
if (!mBody->isActive()) return false;
// Convert the ray into the local-space of the collision shape
const Transform localToWorldTransform = getLocalToWorldTransform();
const Transform worldToLocalTransform = localToWorldTransform.getInverse();
Ray rayLocal(worldToLocalTransform * ray.point1,
worldToLocalTransform * ray.point2,
ray.maxFraction);
const CollisionShape* collisionShape = mBody->mWorld.mProxyShapesComponents.getCollisionShape(mEntity);
bool isHit = collisionShape->raycast(rayLocal, raycastInfo, this, mMemoryManager.getPoolAllocator());
// Convert the raycast info into world-space
raycastInfo.worldPoint = localToWorldTransform * raycastInfo.worldPoint;
raycastInfo.worldNormal = localToWorldTransform.getOrientation() * raycastInfo.worldNormal;
raycastInfo.worldNormal.normalize();
return isHit;
}
// Return the collision category bits
/**
* @return The collision category bits mask of the proxy shape
*/
unsigned short ProxyShape::getCollisionCategoryBits() const {
return mBody->mWorld.mProxyShapesComponents.getCollisionCategoryBits(mEntity);
}
// Return the collision bits mask
/**
* @return The bits mask that specifies with which collision category this shape will collide
*/
unsigned short ProxyShape::getCollideWithMaskBits() const {
return mBody->mWorld.mProxyShapesComponents.getCollideWithMaskBits(mEntity);
}
// Return the local to world transform
/**
* @return The transformation that transforms the local-space of the collision
* shape to the world-space
*/
const Transform ProxyShape::getLocalToWorldTransform() const {
return mBody->mWorld.mTransformComponents.getTransform(mBody->getEntity()) *
mBody->mWorld.mProxyShapesComponents.getLocalToBodyTransform(mEntity);
}
#ifdef IS_PROFILING_ACTIVE
// Set the profiler
void ProxyShape::setProfiler(Profiler* profiler) {
mProfiler = profiler;
CollisionShape* collisionShape = mBody->mWorld.mProxyShapesComponents.getCollisionShape(mEntity);
collisionShape->setProfiler(profiler);
}
#endif