121 lines
4.1 KiB
C++
121 lines
4.1 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2015 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef SCENE_H
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#define SCENE_H
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// Libraries
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#include "openglframework.h"
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#include "reactphysics3d.h"
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#include "Box.h"
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#include "Viewer.h"
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// Constants
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const int NB_CUBES = 200; // Number of boxes in the scene
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const openglframework::Vector3 BOX_SIZE(2, 2, 2); // Box dimensions in meters
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const openglframework::Vector3 FLOOR_SIZE(50, 0.5f, 50); // Floor dimensions in meters
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const float BOX_MASS = 1.0f; // Box mass in kilograms
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const float FLOOR_MASS = 100.0f; // Floor mass in kilograms
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// Class Scene
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class Scene {
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private :
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// -------------------- Attributes -------------------- //
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int counter;
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/// Pointer to the viewer
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Viewer* mViewer;
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/// Light 0
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openglframework::Light mLight0;
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/// Phong shader
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openglframework::Shader mPhongShader;
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/// All the boxes of the scene
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std::vector<Box*> mBoxes;
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/// Box for the floor
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Box* mFloor;
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/// Dynamics world used for the physics simulation
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rp3d::DynamicsWorld* mDynamicsWorld;
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/// True if the physics simulation is running
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bool mIsRunning;
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public:
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// -------------------- Methods -------------------- //
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/// Constructor
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Scene(Viewer* viewer, const std::string& shaderFolderPath);
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/// Destructor
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~Scene();
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/// Take a step for the simulation
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void simulate();
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/// Stop the simulation
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void stopSimulation();
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/// Start the simulation
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void startSimulation();
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/// Pause or continue simulation
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void pauseContinueSimulation();
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/// Render the scene
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void render();
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};
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// Stop the simulation
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inline void Scene::stopSimulation() {
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mDynamicsWorld->stop();
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mIsRunning = false;
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}
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// Start the simulation
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inline void Scene::startSimulation() {
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mDynamicsWorld->start();
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mIsRunning = true;
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}
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// Pause or continue simulation
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inline void Scene::pauseContinueSimulation() {
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if (mIsRunning) {
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stopSimulation();
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}
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else {
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startSimulation();
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}
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}
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#endif
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