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mathematics_functions.cpp
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Modifications for smooth concave mesh contacts
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2016-01-05 18:39:22 +01:00 |
mathematics_functions.h
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Working on HeightFieldShape
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2016-01-21 22:27:52 +01:00 |
mathematics.h
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
Matrix2x2.cpp
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
Matrix2x2.h
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
Matrix3x3.cpp
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
Matrix3x3.h
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
Quaternion.cpp
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
Quaternion.h
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
Ray.h
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
Transform.cpp
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
Transform.h
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
Vector2.cpp
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Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
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2015-08-11 06:58:55 +02:00 |
Vector2.h
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Make possible to create a ConvexMeshShape using a TriangleVertexArray
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2016-01-07 23:04:39 +01:00 |
Vector3.cpp
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Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
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2015-08-11 06:58:55 +02:00 |
Vector3.h
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Make possible to create a ConvexMeshShape using a TriangleVertexArray
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2016-01-07 23:04:39 +01:00 |