git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
61 lines
3.2 KiB
C++
61 lines
3.2 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2012 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef NO_BROAD_PHASE_ALGORITHM_H
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#define NO_BROAD_PHASE_ALGORITHM_H
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// Libraries
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#include "BroadPhaseAlgorithm.h"
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#include <algorithm>
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// Namespace ReactPhysics3D
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namespace reactphysics3d {
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/* --------------------------------------------------------------------
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Class NoBroadPhaseAlgorithm :
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This class implements a broad-phase algorithm that does nothing.
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It should be use if we don't want to perform a broad-phase for
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the collision detection.
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--------------------------------------------------------------------
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*/
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class NoBroadPhaseAlgorithm : public BroadPhaseAlgorithm {
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protected :
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std::vector<Body*> bodies; // All bodies of the engine
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public :
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NoBroadPhaseAlgorithm(CollisionDetection& collisionDetection); // Constructor
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virtual ~NoBroadPhaseAlgorithm(); // Destructor
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virtual void computePossibleCollisionPairs(); // Compute the possible collision pairs of bodies
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virtual void notifyAddedBodies(std::vector<Body*> bodies); // Notify the broad-phase algorithm about new bodies in the physics world
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virtual void notifyRemovedBodies(std::vector<Body*> bodies); // Notify the broad-phase algorithm about removed bodies in the physics world
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};
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} // End of reactphysics3d namespace
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#endif
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