reactphysics3d/src/collision/broadphase/NoBroadPhaseAlgorithm.h
2011-11-13 17:49:03 +00:00

61 lines
3.2 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2012 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef NO_BROAD_PHASE_ALGORITHM_H
#define NO_BROAD_PHASE_ALGORITHM_H
// Libraries
#include "BroadPhaseAlgorithm.h"
#include <algorithm>
// Namespace ReactPhysics3D
namespace reactphysics3d {
/* --------------------------------------------------------------------
Class NoBroadPhaseAlgorithm :
This class implements a broad-phase algorithm that does nothing.
It should be use if we don't want to perform a broad-phase for
the collision detection.
--------------------------------------------------------------------
*/
class NoBroadPhaseAlgorithm : public BroadPhaseAlgorithm {
protected :
std::vector<Body*> bodies; // All bodies of the engine
public :
NoBroadPhaseAlgorithm(CollisionDetection& collisionDetection); // Constructor
virtual ~NoBroadPhaseAlgorithm(); // Destructor
virtual void computePossibleCollisionPairs(); // Compute the possible collision pairs of bodies
virtual void notifyAddedBodies(std::vector<Body*> bodies); // Notify the broad-phase algorithm about new bodies in the physics world
virtual void notifyRemovedBodies(std::vector<Body*> bodies); // Notify the broad-phase algorithm about removed bodies in the physics world
};
} // End of reactphysics3d namespace
#endif