reactphysics3d/src/shapes/AABB.cpp
2011-11-13 17:49:03 +00:00

101 lines
4.6 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2012 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "AABB.h"
#include <cassert>
#ifdef VISUAL_DEBUG
#include <GLUT/glut.h>
#include <OpenGL/gl.h>
#endif
using namespace reactphysics3d;
using namespace std;
// Constructor
AABB::AABB() : bodyPointer(0) {
}
// Constructor
AABB::AABB(const Transform& transform, const Vector3& extents) : bodyPointer(0) {
update(transform, extents);
}
// Destructor
AABB::~AABB() {
}
#ifdef VISUAL_DEBUG
// Draw the AABB (only for testing purpose)
void AABB::draw() const {
// Draw in red
glColor3f(1.0, 0.0, 0.0);
// Draw the AABB
glBegin(GL_LINES);
glVertex3f(maxCoordinates.getX(), minCoordinates.getY(), minCoordinates.getZ());
glVertex3f(maxCoordinates.getX(), maxCoordinates.getY(), minCoordinates.getZ());
glVertex3f(maxCoordinates.getX(), minCoordinates.getY(), minCoordinates.getZ());
glVertex3f(maxCoordinates.getX(), minCoordinates.getY(), maxCoordinates.getZ());
glVertex3f(maxCoordinates.getX(), minCoordinates.getY(), maxCoordinates.getZ());
glVertex3f(maxCoordinates.getX(), maxCoordinates.getY(), maxCoordinates.getZ());
glVertex3f(maxCoordinates.getX(), maxCoordinates.getY(), minCoordinates.getZ());
glVertex3f(maxCoordinates.getX(), maxCoordinates.getY(), maxCoordinates.getZ());
glVertex3f(minCoordinates.getX(), minCoordinates.getY(), minCoordinates.getZ());
glVertex3f(minCoordinates.getX(), maxCoordinates.getY(), minCoordinates.getZ());
glVertex3f(minCoordinates.getX(), minCoordinates.getY(), minCoordinates.getZ());
glVertex3f(minCoordinates.getX(), minCoordinates.getY(), maxCoordinates.getZ());
glVertex3f(minCoordinates.getX(), minCoordinates.getY(), maxCoordinates.getZ());
glVertex3f(minCoordinates.getX(), maxCoordinates.getY(), maxCoordinates.getZ());
glVertex3f(minCoordinates.getX(), maxCoordinates.getY(), minCoordinates.getZ());
glVertex3f(minCoordinates.getX(), maxCoordinates.getY(), maxCoordinates.getZ());
glVertex3f(minCoordinates.getX(), minCoordinates.getY(), minCoordinates.getZ());
glVertex3f(maxCoordinates.getX(), minCoordinates.getY(), minCoordinates.getZ());
glVertex3f(minCoordinates.getX(), maxCoordinates.getY(), minCoordinates.getZ());
glVertex3f(maxCoordinates.getX(), maxCoordinates.getY(), minCoordinates.getZ());
glVertex3f(minCoordinates.getX(), maxCoordinates.getY(), maxCoordinates.getZ());
glVertex3f(maxCoordinates.getX(), maxCoordinates.getY(), maxCoordinates.getZ());
glVertex3f(minCoordinates.getX(), minCoordinates.getY(), maxCoordinates.getZ());
glVertex3f(maxCoordinates.getX(), minCoordinates.getY(), maxCoordinates.getZ());
glEnd();
}
#endif