git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
101 lines
4.8 KiB
C++
101 lines
4.8 KiB
C++
/********************************************************************************
|
|
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
|
|
* Copyright (c) 2010-2012 Daniel Chappuis *
|
|
*********************************************************************************
|
|
* *
|
|
* This software is provided 'as-is', without any express or implied warranty. *
|
|
* In no event will the authors be held liable for any damages arising from the *
|
|
* use of this software. *
|
|
* *
|
|
* Permission is granted to anyone to use this software for any purpose, *
|
|
* including commercial applications, and to alter it and redistribute it *
|
|
* freely, subject to the following restrictions: *
|
|
* *
|
|
* 1. The origin of this software must not be misrepresented; you must not claim *
|
|
* that you wrote the original software. If you use this software in a *
|
|
* product, an acknowledgment in the product documentation would be *
|
|
* appreciated but is not required. *
|
|
* *
|
|
* 2. Altered source versions must be plainly marked as such, and must not be *
|
|
* misrepresented as being the original software. *
|
|
* *
|
|
* 3. This notice may not be removed or altered from any source distribution. *
|
|
* *
|
|
********************************************************************************/
|
|
|
|
#ifndef SPHERE_SHAPE_H
|
|
#define SPHERE_SHAPE_H
|
|
|
|
// Libraries
|
|
#include "Shape.h"
|
|
#include "../mathematics/mathematics.h"
|
|
|
|
// ReactPhysics3D namespace
|
|
namespace reactphysics3d {
|
|
|
|
/* -------------------------------------------------------------------
|
|
Class SphereShape :
|
|
This class represents a sphere collision shape that is centered
|
|
at the origin and defined by its radius.
|
|
-------------------------------------------------------------------
|
|
*/
|
|
class SphereShape : public Shape {
|
|
private :
|
|
double radius; // Radius of the sphere
|
|
|
|
public :
|
|
SphereShape(double radius); // Constructor
|
|
virtual ~SphereShape(); // Destructor
|
|
|
|
double getRadius() const; // Return the radius of the sphere
|
|
void setRadius(double radius); // Set the radius of the sphere
|
|
virtual Vector3 getLocalSupportPoint(const Vector3& direction, double margin=0.0) const; // Return a local support point in a given direction
|
|
virtual Vector3 getLocalExtents(double margin=0.0) const; // Return the local extents in x,y and z direction
|
|
virtual void computeLocalInertiaTensor(Matrix3x3& tensor, double mass) const; // Return the local inertia tensor of the shape
|
|
|
|
#ifdef VISUAL_DEBUG
|
|
virtual void draw() const; // Draw the sphere (only for testing purpose)
|
|
#endif
|
|
};
|
|
|
|
// Get the radius of the sphere
|
|
inline double SphereShape::getRadius() const {
|
|
return radius;
|
|
}
|
|
|
|
// Set the radius of the sphere
|
|
inline void SphereShape::setRadius(double radius) {
|
|
this->radius = radius;
|
|
}
|
|
|
|
// Return a local support point in a given direction
|
|
inline Vector3 SphereShape::getLocalSupportPoint(const Vector3& direction, double margin) const {
|
|
assert(margin >= 0.0);
|
|
double length = direction.length();
|
|
|
|
// If the direction vector is not the zero vector
|
|
if (length > 0.0) {
|
|
// Return the support point of the sphere in the given direction
|
|
return (radius + margin) * direction.getUnit();
|
|
}
|
|
|
|
// If the direction vector is the zero vector we return a point on the
|
|
// boundary of the sphere
|
|
return Vector3(0, radius + margin, 0);
|
|
}
|
|
|
|
// Return the local extents of the shape (half-width) in x,y and z local direction
|
|
// This method is used to compute the AABB of the box
|
|
inline Vector3 SphereShape::getLocalExtents(double margin) const {
|
|
return Vector3(radius + margin, radius + margin, radius + margin);
|
|
}
|
|
|
|
// Return the local inertia tensor of the sphere
|
|
inline void SphereShape::computeLocalInertiaTensor(Matrix3x3& tensor, double mass) const {
|
|
double diag = 0.4 * mass * radius * radius;
|
|
tensor.setAllValues(diag, 0.0, 0.0, 0.0, diag, 0.0, 0.0, 0.0, diag);
|
|
}
|
|
|
|
}; // End of the ReactPhysics3D namespace
|
|
|
|
#endif |