686 lines
22 KiB
C++
686 lines
22 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Source altered and distributed from https://github.com/AdrienHerubel/imgui
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#include <stdio.h>
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#include <string.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "imgui.h"
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#ifdef _MSC_VER
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# define snprintf _snprintf
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static const unsigned TEXT_POOL_SIZE = 8000;
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static char g_textPool[TEXT_POOL_SIZE];
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static unsigned g_textPoolSize = 0;
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static const char* allocText(const char* text)
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{
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unsigned len = strlen(text)+1;
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if (g_textPoolSize + len >= TEXT_POOL_SIZE)
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return 0;
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char* dst = &g_textPool[g_textPoolSize];
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memcpy(dst, text, len);
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g_textPoolSize += len;
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return dst;
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}
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static const unsigned GFXCMD_QUEUE_SIZE = 5000;
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static imguiGfxCmd g_gfxCmdQueue[GFXCMD_QUEUE_SIZE];
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static unsigned g_gfxCmdQueueSize = 0;
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static void resetGfxCmdQueue()
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{
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g_gfxCmdQueueSize = 0;
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g_textPoolSize = 0;
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}
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static void addGfxCmdScissor(int x, int y, int w, int h)
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{
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if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
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return;
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imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
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cmd.type = IMGUI_GFXCMD_SCISSOR;
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cmd.flags = x < 0 ? 0 : 1; // on/off flag.
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cmd.col = 0;
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cmd.rect.x = (short)x;
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cmd.rect.y = (short)y;
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cmd.rect.w = (short)w;
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cmd.rect.h = (short)h;
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}
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static void addGfxCmdRect(float x, float y, float w, float h, unsigned int color)
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{
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if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
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return;
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imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
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cmd.type = IMGUI_GFXCMD_RECT;
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cmd.flags = 0;
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cmd.col = color;
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cmd.rect.x = (short)(x*8.0f);
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cmd.rect.y = (short)(y*8.0f);
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cmd.rect.w = (short)(w*8.0f);
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cmd.rect.h = (short)(h*8.0f);
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cmd.rect.r = 0;
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}
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static void addGfxCmdLine(float x0, float y0, float x1, float y1, float r, unsigned int color)
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{
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if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
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return;
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imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
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cmd.type = IMGUI_GFXCMD_LINE;
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cmd.flags = 0;
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cmd.col = color;
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cmd.line.x0 = (short)(x0*8.0f);
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cmd.line.y0 = (short)(y0*8.0f);
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cmd.line.x1 = (short)(x1*8.0f);
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cmd.line.y1 = (short)(y1*8.0f);
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cmd.line.r = (short)(r*8.0f);
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}
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static void addGfxCmdRoundedRect(float x, float y, float w, float h, float r, unsigned int color)
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{
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if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
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return;
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imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
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cmd.type = IMGUI_GFXCMD_RECT;
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cmd.flags = 0;
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cmd.col = color;
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cmd.rect.x = (short)(x*8.0f);
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cmd.rect.y = (short)(y*8.0f);
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cmd.rect.w = (short)(w*8.0f);
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cmd.rect.h = (short)(h*8.0f);
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cmd.rect.r = (short)(r*8.0f);
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}
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static void addGfxCmdTriangle(int x, int y, int w, int h, int flags, unsigned int color)
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{
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if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
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return;
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imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
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cmd.type = IMGUI_GFXCMD_TRIANGLE;
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cmd.flags = (char)flags;
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cmd.col = color;
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cmd.rect.x = (short)(x*8.0f);
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cmd.rect.y = (short)(y*8.0f);
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cmd.rect.w = (short)(w*8.0f);
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cmd.rect.h = (short)(h*8.0f);
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}
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static void addGfxCmdText(int x, int y, int align, const char* text, unsigned int color)
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{
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if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
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return;
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imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
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cmd.type = IMGUI_GFXCMD_TEXT;
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cmd.flags = 0;
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cmd.col = color;
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cmd.text.x = (short)x;
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cmd.text.y = (short)y;
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cmd.text.align = (short)align;
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cmd.text.text = allocText(text);
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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struct GuiState
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{
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GuiState() :
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left(false), leftPressed(false), leftReleased(false),
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mx(-1), my(-1), scroll(0),
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active(0), hot(0), hotToBe(0), isHot(false), isActive(false), wentActive(false),
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dragX(0), dragY(0), dragOrig(0), widgetX(0), widgetY(0), widgetW(100),
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insideCurrentScroll(false), nextItemSameLine(false), newLinePreviousX(0),
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areaId(0), widgetId(0)
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{
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}
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bool left;
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bool leftPressed, leftReleased;
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int mx,my;
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int scroll;
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unsigned int active;
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unsigned int hot;
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unsigned int hotToBe;
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bool isHot;
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bool isActive;
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bool wentActive;
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int dragX, dragY;
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float dragOrig;
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int widgetX, widgetY, widgetW;
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bool insideCurrentScroll;
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bool nextItemSameLine;
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int newLinePreviousX;
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unsigned int areaId;
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unsigned int widgetId;
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};
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static GuiState g_state;
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inline bool anyActive()
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{
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return g_state.active != 0;
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}
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inline bool isActive(unsigned int id)
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{
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return g_state.active == id;
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}
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inline bool isHot(unsigned int id)
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{
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return g_state.hot == id;
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}
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inline bool inRect(int x, int y, int w, int h, bool checkScroll = true)
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{
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return (!checkScroll || g_state.insideCurrentScroll) && g_state.mx >= x && g_state.mx <= x+w && g_state.my >= y && g_state.my <= y+h;
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}
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inline void clearInput()
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{
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g_state.leftPressed = false;
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g_state.leftReleased = false;
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g_state.scroll = 0;
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}
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inline void clearActive()
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{
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g_state.active = 0;
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// mark all UI for this frame as processed
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clearInput();
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}
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inline void setActive(unsigned int id)
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{
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g_state.active = id;
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g_state.wentActive = true;
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}
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inline void setHot(unsigned int id)
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{
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g_state.hotToBe = id;
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}
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static bool buttonLogic(unsigned int id, bool over)
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{
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bool res = false;
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// process down
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if (!anyActive())
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{
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if (over)
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setHot(id);
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if (isHot(id) && g_state.leftPressed)
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setActive(id);
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}
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// if button is active, then react on left up
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if (isActive(id))
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{
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g_state.isActive = true;
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if (over)
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setHot(id);
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if (g_state.leftReleased)
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{
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if (isHot(id))
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res = true;
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clearActive();
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}
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}
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if (isHot(id))
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g_state.isHot = true;
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return res;
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}
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static void updateInput(int mx, int my, unsigned char mbut, int scroll)
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{
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bool left = (mbut & IMGUI_MBUT_LEFT) != 0;
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g_state.mx = mx;
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g_state.my = my;
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g_state.leftPressed = !g_state.left && left;
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g_state.leftReleased = g_state.left && !left;
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g_state.left = left;
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g_state.scroll = scroll;
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}
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void imguiBeginFrame(int mx, int my, unsigned char mbut, int scroll)
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{
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updateInput(mx,my,mbut,scroll);
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g_state.hot = g_state.hotToBe;
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g_state.hotToBe = 0;
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g_state.wentActive = false;
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g_state.isActive = false;
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g_state.isHot = false;
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g_state.widgetX = 0;
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g_state.widgetY = 0;
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g_state.widgetW = 0;
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g_state.areaId = 1;
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g_state.widgetId = 1;
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resetGfxCmdQueue();
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}
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void imguiEndFrame()
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{
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clearInput();
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}
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const imguiGfxCmd* imguiGetRenderQueue()
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{
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return g_gfxCmdQueue;
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}
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int imguiGetRenderQueueSize()
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{
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return g_gfxCmdQueueSize;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static int g_scrollTop = 0;
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static int g_scrollBottom = 0;
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static int g_scrollRight = 0;
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static int g_scrollAreaTop = 0;
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static int* g_scrollVal = 0;
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static int g_focusTop = 0;
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static int g_focusBottom = 0;
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static unsigned int g_scrollId = 0;
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static bool g_insideScrollArea = false;
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bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll)
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{
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g_state.areaId++;
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g_state.widgetId = 0;
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g_scrollId = (g_state.areaId<<16) | g_state.widgetId;
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const int areaHeading = name ? AREA_HEADER : 0;
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g_state.widgetX = x + SCROLL_AREA_PADDING;
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g_state.widgetY = y+h-areaHeading + (*scroll) - SCROll_AREA_TOP_PADDING;
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g_state.widgetW = w - SCROLL_AREA_PADDING*4;
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g_scrollTop = y-areaHeading+h;
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g_scrollBottom = y+SCROLL_AREA_PADDING;
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g_scrollRight = x+w - SCROLL_AREA_PADDING*3;
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g_scrollVal = scroll;
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g_scrollAreaTop = g_state.widgetY;
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g_focusTop = y-areaHeading;
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g_focusBottom = y-areaHeading+h;
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g_insideScrollArea = inRect(x, y, w, h, false);
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g_state.insideCurrentScroll = g_insideScrollArea;
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addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 6, imguiRGBA(40,40,40,192));
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if (name) addGfxCmdText(x+areaHeading/2, y+h-areaHeading/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, name, imguiRGBA(255,255,255,128));
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addGfxCmdScissor(x+SCROLL_AREA_PADDING, y+SCROLL_AREA_PADDING, w-SCROLL_AREA_PADDING*4, h-areaHeading-SCROLL_AREA_PADDING);
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return g_insideScrollArea;
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}
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void imguiEndScrollArea()
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{
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// Disable scissoring.
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addGfxCmdScissor(-1,-1,-1,-1);
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// Draw scroll bar
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int x = g_scrollRight+SCROLL_AREA_PADDING/2;
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int y = g_scrollBottom;
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int w = SCROLL_AREA_PADDING*2;
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int h = g_scrollTop - g_scrollBottom;
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int stop = g_scrollAreaTop;
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int sbot = g_state.widgetY;
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int sh = stop - sbot; // The scrollable area height.
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float barHeight = (float)h/(float)sh;
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if (barHeight < 1)
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{
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float barY = (float)(y - sbot)/(float)sh;
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if (barY < 0) barY = 0;
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if (barY > 1) barY = 1;
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// Handle scroll bar logic.
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unsigned int hid = g_scrollId;
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int hx = x;
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int hy = y + (int)(barY*h);
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int hw = w;
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int hh = (int)(barHeight*h);
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const int range = h - (hh-1);
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bool over = inRect(hx, hy, hw, hh);
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buttonLogic(hid, over);
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if (isActive(hid))
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{
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float u = (float)(hy-y) / (float)range;
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if (g_state.wentActive)
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{
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g_state.dragY = g_state.my;
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g_state.dragOrig = u;
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}
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if (g_state.dragY != g_state.my)
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{
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u = g_state.dragOrig + (g_state.my - g_state.dragY) / (float)range;
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if (u < 0) u = 0;
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if (u > 1) u = 1;
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*g_scrollVal = (int)((1-u) * (sh - h));
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}
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}
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// BG
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addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)w/2-1, imguiRGBA(0,0,0,196));
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// Bar
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if (isActive(hid))
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addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, imguiRGBA(255,196,0,196));
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else
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addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w/2-1, isHot(hid) ? imguiRGBA(255,196,0,96) : imguiRGBA(255,255,255,64));
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// Handle mouse scrolling.
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if (g_insideScrollArea) // && !anyActive())
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{
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if (g_state.scroll)
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{
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*g_scrollVal += 20*g_state.scroll;
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if (*g_scrollVal < 0) *g_scrollVal = 0;
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if (*g_scrollVal > (sh - h)) *g_scrollVal = (sh - h);
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}
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}
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}
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g_state.insideCurrentScroll = false;
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}
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bool imguiButton(const char* text, bool enabled, int width)
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{
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g_state.widgetId++;
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unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
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int x = g_state.widgetX;
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int y = g_state.widgetY - BUTTON_HEIGHT;
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int w = width > 0 ? width : g_state.widgetW;
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int h = BUTTON_HEIGHT;
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if (g_state.nextItemSameLine) {
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g_state.widgetX += width;
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}
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else {
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g_state.widgetY -= BUTTON_HEIGHT;
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}
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bool over = enabled && inRect(x, y, w, h);
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bool res = buttonLogic(id, over);
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addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT/2-1, imguiRGBA(128,128,128, isActive(id)?196:96));
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if (enabled)
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addGfxCmdText(x+w/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_CENTER, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
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else
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addGfxCmdText(x+w/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_CENTER, text, imguiRGBA(128,128,128,200));
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return res;
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}
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bool imguiItem(const char* text, bool enabled)
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{
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g_state.widgetId++;
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unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
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int x = g_state.widgetX;
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int y = g_state.widgetY - BUTTON_HEIGHT;
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int w = g_state.widgetW;
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int h = BUTTON_HEIGHT;
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g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_VERTICAL_SPACING;
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bool over = enabled && inRect(x, y, w, h);
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bool res = buttonLogic(id, over);
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if (isHot(id))
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addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 2.0f, imguiRGBA(255,196,0,isActive(id)?196:96));
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if (enabled)
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addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,200));
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else
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addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
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return res;
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}
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bool imguiCheck(const char* text, bool checked, bool enabled)
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{
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g_state.widgetId++;
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unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
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int x = g_state.widgetX;
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int y = g_state.widgetY - BUTTON_HEIGHT;
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int w = g_state.widgetW;
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int h = BUTTON_HEIGHT;
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if (g_state.nextItemSameLine) {
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g_state.widgetX += w;
|
|
}
|
|
else {
|
|
g_state.widgetY -= BUTTON_HEIGHT;
|
|
}
|
|
|
|
bool over = enabled && inRect(x, y, w, h);
|
|
bool res = buttonLogic(id, over);
|
|
|
|
const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2;
|
|
const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2;
|
|
addGfxCmdRoundedRect((float)cx-3, (float)cy-3, (float)CHECK_SIZE+6, (float)CHECK_SIZE+6, 4, imguiRGBA(128,128,128, isActive(id)?196:96));
|
|
if (checked)
|
|
{
|
|
if (enabled)
|
|
addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(255,255,255,isActive(id)?255:200));
|
|
else
|
|
addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE/2-1, imguiRGBA(128,128,128,200));
|
|
}
|
|
|
|
if (enabled)
|
|
addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
|
|
else
|
|
addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
|
|
|
|
return res;
|
|
}
|
|
|
|
bool imguiCollapse(const char* text, const char* subtext, bool checked, bool enabled)
|
|
{
|
|
g_state.widgetId++;
|
|
unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
|
|
|
|
int x = g_state.widgetX;
|
|
int y = g_state.widgetY - BUTTON_HEIGHT;
|
|
int w = g_state.widgetW;
|
|
int h = BUTTON_HEIGHT;
|
|
g_state.widgetY -= BUTTON_HEIGHT; // + DEFAULT_SPACING;
|
|
|
|
const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2;
|
|
const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2;
|
|
|
|
bool over = enabled && inRect(x, y, w, h);
|
|
bool res = buttonLogic(id, over);
|
|
|
|
if (checked)
|
|
addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 2, imguiRGBA(255,255,255,isActive(id)?255:200));
|
|
else
|
|
addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 1, imguiRGBA(255,255,255,isActive(id)?255:200));
|
|
|
|
if (enabled)
|
|
addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
|
|
else
|
|
addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
|
|
|
|
if (subtext)
|
|
addGfxCmdText(x+w-BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, subtext, imguiRGBA(255,255,255,128));
|
|
|
|
return res;
|
|
}
|
|
|
|
void imguiLabel(const char* text)
|
|
{
|
|
int x = g_state.widgetX;
|
|
int y = g_state.widgetY - BUTTON_HEIGHT;
|
|
g_state.widgetY -= BUTTON_HEIGHT;
|
|
addGfxCmdText(x, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,255));
|
|
}
|
|
|
|
void imguiValue(const char* text)
|
|
{
|
|
const int x = g_state.widgetX;
|
|
const int y = g_state.widgetY - BUTTON_HEIGHT;
|
|
const int w = g_state.widgetW;
|
|
g_state.widgetY -= BUTTON_HEIGHT;
|
|
|
|
addGfxCmdText(x+w-BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, text, imguiRGBA(255,255,255,200));
|
|
}
|
|
|
|
bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled)
|
|
{
|
|
g_state.widgetId++;
|
|
unsigned int id = (g_state.areaId<<16) | g_state.widgetId;
|
|
|
|
int x = g_state.widgetX;
|
|
int y = g_state.widgetY - BUTTON_HEIGHT;
|
|
int w = g_state.widgetW;
|
|
int h = SLIDER_HEIGHT;
|
|
g_state.widgetY -= SLIDER_HEIGHT + DEFAULT_VERTICAL_SPACING;
|
|
|
|
addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, imguiRGBA(0,0,0,128));
|
|
|
|
const int range = w - SLIDER_MARKER_WIDTH;
|
|
|
|
float u = (*val - vmin) / (vmax-vmin);
|
|
if (u < 0) u = 0;
|
|
if (u > 1) u = 1;
|
|
int m = (int)(u * range);
|
|
|
|
bool over = enabled && inRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
|
|
bool res = buttonLogic(id, over);
|
|
bool valChanged = false;
|
|
|
|
if (isActive(id))
|
|
{
|
|
if (g_state.wentActive)
|
|
{
|
|
g_state.dragX = g_state.mx;
|
|
g_state.dragOrig = u;
|
|
}
|
|
if (g_state.dragX != g_state.mx)
|
|
{
|
|
u = g_state.dragOrig + (float)(g_state.mx - g_state.dragX) / (float)range;
|
|
if (u < 0) u = 0;
|
|
if (u > 1) u = 1;
|
|
*val = vmin + u*(vmax-vmin);
|
|
*val = floorf(*val/vinc+0.5f)*vinc; // Snap to vinc
|
|
m = (int)(u * range);
|
|
valChanged = true;
|
|
}
|
|
}
|
|
|
|
if (isActive(id))
|
|
addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, imguiRGBA(255,255,255,255));
|
|
else
|
|
addGfxCmdRoundedRect((float)(x+m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? imguiRGBA(255,196,0,128) : imguiRGBA(255,255,255,64));
|
|
|
|
// TODO: fix this, take a look at 'nicenum'.
|
|
int digits = (int)(ceilf(log10f(vinc)));
|
|
char fmt[16];
|
|
snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
|
|
char msg[128];
|
|
snprintf(msg, 128, fmt, *val);
|
|
|
|
if (enabled)
|
|
{
|
|
addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
|
|
addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,200));
|
|
}
|
|
else
|
|
{
|
|
addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128,128,128,200));
|
|
addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, IMGUI_ALIGN_RIGHT, msg, imguiRGBA(128,128,128,200));
|
|
}
|
|
|
|
return res || valChanged;
|
|
}
|
|
|
|
void imguiStartLine() {
|
|
g_state.nextItemSameLine = true;
|
|
g_state.newLinePreviousX = g_state.widgetX;
|
|
}
|
|
|
|
void imguiEndLine() {
|
|
g_state.nextItemSameLine = false;
|
|
g_state.widgetX = g_state.newLinePreviousX;
|
|
g_state.newLinePreviousX = 0;
|
|
}
|
|
|
|
void imguiVerticalSpace(int spaceY)
|
|
{
|
|
g_state.widgetY -= spaceY;
|
|
}
|
|
|
|
void imguiHorizontalSpace(int spaceX) {
|
|
g_state.widgetX += spaceX;
|
|
}
|
|
|
|
void imguiSeparatorLine()
|
|
{
|
|
int x = g_state.widgetX;
|
|
int y = g_state.widgetY;
|
|
int w = g_state.widgetW;
|
|
int h = SEPARATOR_LINE_WIDTH;
|
|
g_state.widgetY -= SEPARATOR_LINE_WIDTH;
|
|
|
|
addGfxCmdRect((float)x, (float)y, (float)w, (float)h, imguiRGBA(255,255,255,70));
|
|
}
|
|
|
|
void imguiDrawText(int x, int y, int align, const char* text, unsigned int color)
|
|
{
|
|
addGfxCmdText(x, y, align, text, color);
|
|
}
|
|
|
|
void imguiDrawLine(float x0, float y0, float x1, float y1, float r, unsigned int color)
|
|
{
|
|
addGfxCmdLine(x0, y0, x1, y1, r, color);
|
|
}
|
|
|
|
void imguiDrawRect(float x, float y, float w, float h, unsigned int color)
|
|
{
|
|
addGfxCmdRect(x, y, w, h, color);
|
|
}
|
|
|
|
void imguiDrawRoundedRect(float x, float y, float w, float h, float r, unsigned int color)
|
|
{
|
|
addGfxCmdRoundedRect(x, y, w, h, r, color);
|
|
}
|