87 lines
2.0 KiB
CMake
87 lines
2.0 KiB
CMake
# Minimum cmake version required
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CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
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# Project configuration
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PROJECT(OPENGLFRAMEWORK)
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# Options
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OPTION(USE_JPEG_TEXTURES "Select this if you want to use jpeg textures (libjpeg required)" OFF)
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# Where to find the module to find special packages/libraries
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SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
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# Find OpenGL
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FIND_PACKAGE(OpenGL REQUIRED)
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IF(OPENGL_FOUND)
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MESSAGE("OpenGL found")
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ELSE()
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MESSAGE("OpenGL not found")
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ENDIF()
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# Find the GLEW library
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FIND_PACKAGE(GLEW REQUIRED)
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IF(GLEW_FOUND)
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MESSAGE("GLEW found")
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ELSE()
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MESSAGE("GLEW not found")
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ENDIF()
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# If the user wants to use JPEG textures
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IF(USE_JPEG_TEXTURES)
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# Find the LIBJPEG library
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FIND_PACKAGE(JPEG REQUIRED)
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IF(JPEG_FOUND)
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MESSAGE("LIBJPEG found")
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ELSE()
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MESSAGE("LIBJPEG not found")
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ENDIF()
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ENDIF()
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# Headers
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INCLUDE_DIRECTORIES(src ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_PATH} ${JPEG_INCLUDE_DIR})
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# Source files
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SET(OPENGL_FRAMEWORK_SOURCES
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"src/maths/Color.h"
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"src/maths/Matrix3.h"
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"src/maths/Matrix4.h"
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"src/maths/Vector2.h"
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"src/maths/Vector3.h"
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"src/maths/Vector4.h"
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"src/Camera.cpp"
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"src/Camera.h"
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"src/definitions.h"
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"src/FrameBufferObject.cpp"
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"src/FrameBufferObject.h"
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"src/Light.h"
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"src/Light.cpp"
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"src/Mesh.h"
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"src/Mesh.cpp"
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"src/MeshReaderWriter.h"
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"src/MeshReaderWriter.cpp"
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"src/Object3D.h"
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"src/Object3D.cpp"
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"src/openglframework.h"
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"src/Shader.h"
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"src/Shader.cpp"
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"src/Texture2D.h"
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"src/Texture2D.cpp"
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"src/TextureReaderWriter.h"
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"src/TextureReaderWriter.cpp"
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"src/VertexBufferObject.h"
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"src/VertexBufferObject.cpp"
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"src/VertexArrayObject.h"
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"src/VertexArrayObject.cpp"
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)
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IF(USE_JPEG_TEXTURES)
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ADD_DEFINITIONS(-DUSE_JPEG_TEXTURE)
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ENDIF()
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# Create the library
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ADD_LIBRARY (openglframework STATIC ${OPENGL_FRAMEWORK_SOURCES})
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# Link with others libraries
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TARGET_LINK_LIBRARIES(openglframework ${GLEW_LIBRARIES} ${OPENGL_LIBRARY})
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