reactphysics3d/include/reactphysics3d/collision/narrowphase/SphereVsCapsuleAlgorithm.h

76 lines
3.5 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2019 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_SPHERE_VS_CAPSULE_ALGORITHM_H
#define REACTPHYSICS3D_SPHERE_VS_CAPSULE_ALGORITHM_H
// Libraries
#include <reactphysics3d/collision/narrowphase/NarrowPhaseAlgorithm.h>
/// Namespace ReactPhysics3D
namespace reactphysics3d {
// Declarations
class ContactPoint;
struct SphereVsCapsuleNarrowPhaseInfoBatch;
// Class SphereVsCapsuleAlgorithm
/**
* This class is used to compute the narrow-phase collision detection
* between a sphere collision shape and a capsule collision shape.
* For this case, we do not use GJK or SAT algorithm. We directly compute the
* contact points and contact normal. This is based on the "Robust Contact
* Creation for Physics Simulation" presentation by Dirk Gregorius.
*/
class SphereVsCapsuleAlgorithm : public NarrowPhaseAlgorithm {
protected :
public :
// -------------------- Methods -------------------- //
/// Constructor
SphereVsCapsuleAlgorithm() = default;
/// Destructor
virtual ~SphereVsCapsuleAlgorithm() override = default;
/// Deleted copy-constructor
SphereVsCapsuleAlgorithm(const SphereVsCapsuleAlgorithm& algorithm) = delete;
/// Deleted assignment operator
SphereVsCapsuleAlgorithm& operator=(const SphereVsCapsuleAlgorithm& algorithm) = delete;
/// Compute the narrow-phase collision detection between a sphere and a capsule
bool testCollision(SphereVsCapsuleNarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchStartIndex,
uint batchNbItems, MemoryAllocator& memoryAllocator);
};
}
#endif