reactphysics3d/src/reactphysics3d.h
chappuis.daniel dde4183d36 Change in the repository structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@401 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-09 22:39:00 +00:00

54 lines
2.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
/********************************************************************************
* ReactPhysics3D *
* Version 0.01 *
* http://code.google.com/p/reactphysics3d/ *
* Daniel Chappuis *
********************************************************************************/
#ifndef REACTPHYSICS3D_H
#define REACTPHYSICS3D_H
// Libraries
#include "body/RigidBody.h"
#include "engine/PhysicsWorld.h"
#include "engine/PhysicsEngine.h"
#include "body/BoundingVolume.h"
#include "body/OBB.h"
#include "body/AABB.h"
// TODO : Use using namespace std in every possible cpp files to increase readability
// TODO : Check for memory management (RigidBody must free for BoundingVolume it has, ...)
// Alias to the ReactPhysics3D namespace
namespace rp3d = reactphysics3d;
// TODO : Replace in all files of the project "unsigned int" by "uint" (see typeDefinitions.h"
#endif