dde4183d36
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@401 92aac97c-a6ce-11dd-a772-7fcde58d38e6
54 lines
2.9 KiB
C++
54 lines
2.9 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010 Daniel Chappuis *
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*********************************************************************************
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy *
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* of this software and associated documentation files (the "Software"), to deal *
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* in the Software without restriction, including without limitation the rights *
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
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* copies of the Software, and to permit persons to whom the Software is *
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* furnished to do so, subject to the following conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in *
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* all copies or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
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* THE SOFTWARE. *
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********************************************************************************/
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/********************************************************************************
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* ReactPhysics3D *
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* Version 0.01 *
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* http://code.google.com/p/reactphysics3d/ *
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* Daniel Chappuis *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_H
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#define REACTPHYSICS3D_H
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// Libraries
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#include "body/RigidBody.h"
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#include "engine/PhysicsWorld.h"
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#include "engine/PhysicsEngine.h"
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#include "body/BoundingVolume.h"
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#include "body/OBB.h"
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#include "body/AABB.h"
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// TODO : Use using namespace std in every possible cpp files to increase readability
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// TODO : Check for memory management (RigidBody must free for BoundingVolume it has, ...)
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// Alias to the ReactPhysics3D namespace
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namespace rp3d = reactphysics3d;
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// TODO : Replace in all files of the project "unsigned int" by "uint" (see typeDefinitions.h"
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#endif
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