69 lines
3.1 KiB
C++
69 lines
3.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef BOUNDING_VOLUME_H
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#define BOUNDING_VOLUME_H
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// Libraries
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#include "../mathematics/mathematics.h"
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#include "Body.h"
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#include <cassert>
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class BoundingVolume :
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This class represents the volume that contains a rigid body.
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This volume will be used to compute the collisions with others
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bodies.
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-------------------------------------------------------------------
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*/
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class BoundingVolume {
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protected :
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Body* body; // Pointer to the body
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public :
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BoundingVolume(); // Constructor
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virtual ~BoundingVolume(); // Destructor
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Body* getBodyPointer() const; // Return the body pointer
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void setBodyPointer(Body* body); // Set the body pointer
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virtual void updateOrientation(const Vector3D& newCenter, const Quaternion& rotationQuaternion)=0; // Update the orientation of the bounding volume according to the new orientation of the body
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virtual std::vector<Vector3D> getExtremeVertices(const Vector3D& axis) const=0; // Return all the vertices that are projected at the extreme of the projection of the bouding volume on the axis
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virtual void draw() const=0; // Display the bounding volume (only for testing purpose)
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};
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// Return the body pointer
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inline Body* BoundingVolume::getBodyPointer() const {
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assert(body != 0);
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return body;
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}
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// Set the body pointer
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inline void BoundingVolume::setBodyPointer(Body* bodyPointer) {
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this->body = bodyPointer;
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}
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} // End of the ReactPhysics3D namespace
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#endif
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