reactphysics3d/testbed/nanogui/src/glcanvas.cpp

93 lines
3.0 KiB
C++

/*
nanogui/glcanvas.cpp -- Canvas widget for rendering full-fledged
OpenGL content within its designated area. Very useful for
displaying and manipulating 3D objects or scenes. Subclass it and
overload `drawGL` for rendering.
NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>.
The widget drawing code is based on the NanoVG demo application
by Mikko Mononen.
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE.txt file.
*/
#include <nanogui/window.h>
#include <nanogui/screen.h>
#include <nanogui/glcanvas.h>
#include <nanogui/theme.h>
#include <nanogui/opengl.h>
#include <nanogui/serializer/core.h>
NAMESPACE_BEGIN(nanogui)
GLCanvas::GLCanvas(Widget *parent)
: Widget(parent), mBackgroundColor(Vector4i(128, 128, 128, 255)),
mDrawBorder(true) {
mSize = Vector2i(250, 250);
}
void GLCanvas::drawWidgetBorder(NVGcontext *ctx) const {
nvgBeginPath(ctx);
nvgStrokeWidth(ctx, 1.0f);
nvgRoundedRect(ctx, mPos.x() - 0.5f, mPos.y() - 0.5f,
mSize.x() + 1, mSize.y() + 1, mTheme->mWindowCornerRadius);
nvgStrokeColor(ctx, mTheme->mBorderLight);
nvgRoundedRect(ctx, mPos.x() - 1.0f, mPos.y() - 1.0f,
mSize.x() + 2, mSize.y() + 2, mTheme->mWindowCornerRadius);
nvgStrokeColor(ctx, mTheme->mBorderDark);
nvgStroke(ctx);
}
void GLCanvas::draw(NVGcontext *ctx) {
Widget::draw(ctx);
nvgEndFrame(ctx);
if (mDrawBorder)
drawWidgetBorder(ctx);
const Screen* screen = this->screen();
assert(screen);
float pixelRatio = screen->pixelRatio();
Vector2f screenSize = screen->size().cast<float>();
Vector2i positionInScreen = absolutePosition();
Vector2i size = (mSize.cast<float>() * pixelRatio).cast<int>(),
imagePosition = (Vector2f(positionInScreen[0],
screenSize[1] - positionInScreen[1] -
(float) mSize[1]) * pixelRatio).cast<int>();
GLint storedViewport[4];
glGetIntegerv(GL_VIEWPORT, storedViewport);
glViewport(imagePosition[0], imagePosition[1], size[0] , size[1]);
glEnable(GL_SCISSOR_TEST);
glScissor(imagePosition[0], imagePosition[1], size[0], size[1]);
glClearColor(mBackgroundColor[0], mBackgroundColor[1],
mBackgroundColor[2], mBackgroundColor[3]);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
this->drawGL();
glDisable(GL_SCISSOR_TEST);
glViewport(storedViewport[0], storedViewport[1],
storedViewport[2], storedViewport[3]);
}
void GLCanvas::save(Serializer &s) const {
Widget::save(s);
s.set("backgroundColor", mBackgroundColor);
s.set("drawBorder", mDrawBorder);
}
bool GLCanvas::load(Serializer &s) {
if (!Widget::load(s)) return false;
if (!s.get("backgroundColor", mBackgroundColor)) return false;
if (!s.get("drawBorder", mDrawBorder)) return false;
return true;
}
NAMESPACE_END(nanogui)