reactphysics3d/testbed/nanogui/include/nanogui/checkbox.h

48 lines
1.5 KiB
C++

/*
nanogui/checkbox.h -- Two-state check box widget
NanoGUI was developed by Wenzel Jakob <wenzel@inf.ethz.ch>.
The widget drawing code is based on the NanoVG demo application
by Mikko Mononen.
All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE.txt file.
*/
#pragma once
#include <nanogui/widget.h>
NAMESPACE_BEGIN(nanogui)
class NANOGUI_EXPORT CheckBox : public Widget {
public:
CheckBox(Widget *parent, const std::string &caption = "Untitled",
const std::function<void(bool)> &callback = std::function<void(bool)>());
const std::string &caption() const { return mCaption; }
void setCaption(const std::string &caption) { mCaption = caption; }
const bool &checked() const { return mChecked; }
void setChecked(const bool &checked) { mChecked = checked; }
const bool &pushed() const { return mPushed; }
void setPushed(const bool &pushed) { mPushed = pushed; }
std::function<void(bool)> callback() const { return mCallback; }
void setCallback(const std::function<void(bool)> &callback) { mCallback = callback; }
virtual bool mouseButtonEvent(const Vector2i &p, int button, bool down, int modifiers);
virtual Vector2i preferredSize(NVGcontext *ctx) const;
virtual void draw(NVGcontext *ctx);
virtual void save(Serializer &s) const;
virtual bool load(Serializer &s);
protected:
std::string mCaption;
bool mPushed, mChecked;
std::function<void(bool)> mCallback;
};
NAMESPACE_END(nanogui)