182 lines
5.5 KiB
C++
Executable File
182 lines
5.5 KiB
C++
Executable File
/********************************************************************************
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* OpenGL-Framework *
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* Copyright (c) 2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef CAMERA_H
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#define CAMERA_H
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// Libraries
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#include "Object3D.h"
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#include "definitions.h"
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namespace openglframework {
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// Class Camera
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class Camera : public Object3D {
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protected :
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// ------------------- Attributes ------------------- //
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// Field of view
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float mFieldOfView;
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// Radius of the scene
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float mSceneRadius;
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// Near plane
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float mNearPlane;
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// Far plane
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float mFarPlane;
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// Width of the camera
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uint mWidth;
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// Height of the camera
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uint mHeight;
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// Projection matrix
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Matrix4 mProjectionMatrix;
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// ------------------- Methods ------------------- //
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// Update the projection matrix
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void updateProjectionMatrix();
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public:
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// ------------------- Methods ------------------- //
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// Constructor
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Camera();
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// Destructor
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~Camera();
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// Get the projection matrix
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const Matrix4& getProjectionMatrix() const;
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// Set the dimensions of the camera
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void setDimensions(uint width, uint height);
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// Get the radius of the scene the camera should capture
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float getSceneRadius() const;
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// Set the radius of the scene the camera should capture
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// This will update the clipping planes accordingly
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void setSceneRadius(float radius);
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// Set the clipping planes
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void setClippingPlanes(float near, float far);
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// Set the field of view
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void setFieldOfView(float fov);
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// Set the zoom of the camera (a fraction between 0 and 1)
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void setZoom(float fraction);
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// Translate the camera go a given point using the dx, dy fraction
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void translateCamera(float dx, float dy, const Vector3& worldPoint);
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// Get the near clipping plane
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float getNearClippingPlane() const;
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// Get the far clipping plane
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float getFarClippingPlane() const;
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// Get the width
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uint getWidth() const;
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// Get the height
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uint getHeight() const;
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};
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// Get the projection matrix
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inline const Matrix4& Camera::getProjectionMatrix() const {
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return mProjectionMatrix;
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}
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// Set the dimensions of the camera
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inline void Camera::setDimensions(uint width, uint height) {
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mWidth = width;
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mHeight = height;
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updateProjectionMatrix();
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}
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// Get the radius of the scene the camera should capture
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inline float Camera::getSceneRadius() const {
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return mSceneRadius;
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}
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// Set the radius of the scene the camera should capture
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// This will update the clipping planes accordingly
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inline void Camera::setSceneRadius(float radius) {
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mSceneRadius = radius;
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setClippingPlanes(0.01f * radius, 10.0f * radius);
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}
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// Set the clipping planes
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inline void Camera::setClippingPlanes(float nearDistance, float farDistance) {
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mNearPlane = nearDistance;
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mFarPlane = farDistance;
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updateProjectionMatrix();
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}
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// Set the field of view
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inline void Camera::setFieldOfView(float fov) {
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mFieldOfView = fov;
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updateProjectionMatrix();
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}
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// Set the zoom of the camera (a fraction between 0 and 1)
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inline void Camera::setZoom(float fraction) {
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Vector3 zoomVector(0, 0, mSceneRadius * fraction);
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translateLocal(zoomVector);
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}
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// Get the near clipping plane
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inline float Camera::getNearClippingPlane() const {
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return mNearPlane;
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}
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// Get the far clipping plane
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inline float Camera::getFarClippingPlane() const {
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return mFarPlane;
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}
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// Get the width
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inline uint Camera::getWidth() const {
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return mWidth;
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}
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// Get the height
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inline uint Camera::getHeight() const {
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return mHeight;
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}
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}
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#endif
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