e8de11f141
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@9 92aac97c-a6ce-11dd-a772-7fcde58d38e6
65 lines
3.3 KiB
C++
Executable File
65 lines
3.3 KiB
C++
Executable File
#ifndef OBJECTS_H
|
|
#define OBJECTS_H
|
|
|
|
/*
|
|
Here we define all the objects that can appear in the simulation like cube, sphere, plane, ...
|
|
*/
|
|
|
|
struct Vector {
|
|
double x; // x component
|
|
double y; // y component
|
|
double z; // z component
|
|
|
|
// Methods
|
|
Vector(); // Constructor without arguments of the structure Vector
|
|
Vector(double x, double y, double z); // Constructor of the structure Vector
|
|
};
|
|
|
|
// ----- Class Object (abstract) ----- //
|
|
// Represent an object of the simulation
|
|
class Object {
|
|
public :
|
|
// Structure Object::Position
|
|
struct Position {
|
|
double x; // x coordinate
|
|
double y; // y coordinate
|
|
double z; // z coordinate
|
|
|
|
// Methods
|
|
Position(); // Constructor without arguments of the structure Position
|
|
Position(double x, double y, double z); // Constructor of the structure Position
|
|
} position; // Position of the object
|
|
Object(const Position& position); // Constructor of the class Object
|
|
virtual ~Object(); // Destructor of the class Object
|
|
virtual void draw() const =0; // pure virtual method to draw the object
|
|
};
|
|
|
|
// ----- Class Cube ----- //
|
|
// Represente a Cube in the simulation
|
|
class Cube : public Object {
|
|
private :
|
|
float size; // Size of a side in the cube
|
|
|
|
public :
|
|
Cube(const Position& position, float size); // Constructor of the class cube
|
|
virtual ~Cube(); // Destructor of the class cube
|
|
virtual void draw() const; // Method to draw the cube
|
|
};
|
|
|
|
|
|
// ----- Class Plane ---- //
|
|
// Represent a plane in the simulation
|
|
class Plane : public Object {
|
|
public :
|
|
float width; // Width of the plane
|
|
float height; // Height of the plane
|
|
Vector d1; // Unit vector in the plane
|
|
Vector d2; // Unit vector in the plane
|
|
Vector normalVector; // Unit normal vector of the plane
|
|
Plane(const Position& position, float width, float height, const Vector& d1, const Vector& d2); // Constructor of the class Plane
|
|
virtual ~Plane(); // Destructor of the class Plane
|
|
virtual void draw() const; // Method to draw the plane
|
|
};
|
|
|
|
#endif
|