reactphysics3d/src/collision/PolyhedronMesh.cpp

63 lines
2.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "PolyhedronMesh.h"
using namespace reactphysics3d;
// Constructor
PolyhedronMesh::PolyhedronMesh() : mIsFinalized(false) {
}
// Add a vertex into the polyhedron.
// This method returns the index of the vertex that you need to use
// to add faces.
uint PolyhedronMesh::addVertex(const Vector3& vertex) {
mVertices.push_back(vertex);
return mVertices.size() - 1;
}
// Add a face into the polyhedron.
// A face is a list of vertices indices (returned by addVertex() method).
// The order of the indices are important. You need to specify the vertices of
// of the face sorted counter-clockwise as seen from the outside of the polyhedron.
void PolyhedronMesh::addFace(std::vector<uint> faceVertices) {
mFaces.push_back(faceVertices);
}
// Call this method when you are done adding vertices and faces
void PolyhedronMesh::finalize() {
if (mIsFinalized) return;
// Initialize the half-edge structure
mHalfEdgeStructure.init(mVertices, mFaces);
mIsFinalized = true;
}