63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef BODY_H
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#define BODY_H
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// Libraries
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#include "../physics/physics.h"
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// Namespace reactphysics3d
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class Body :
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This class is an abstract class to represent body of the physics
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engine.
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-------------------------------------------------------------------
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*/
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class Body {
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private :
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Kilogram mass; // Mass of the body
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public :
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Body(Kilogram mass); // Constructor
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Body(const Body& body); // Copy-constructor
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virtual ~Body(); // Destructor
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Kilogram getMass(); // Return the mass of the body
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void setMass(Kilogram mass); // Set the mass of the body
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};
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// --- Inlines function --- //
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// Method that return the mass of the body
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inline Kilogram Body::getMass() {
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return mass;
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};
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// Method that set the mass of the body
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inline void Body::setMass(Kilogram mass) {
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this->mass = mass;
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}
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}
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#endif
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