reactphysics3d/sources/reactphysics3d/body/Body.h

63 lines
2.4 KiB
C++

/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef BODY_H
#define BODY_H
// Libraries
#include "../physics/physics.h"
// Namespace reactphysics3d
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class Body :
This class is an abstract class to represent body of the physics
engine.
-------------------------------------------------------------------
*/
class Body {
private :
Kilogram mass; // Mass of the body
public :
Body(Kilogram mass); // Constructor
Body(const Body& body); // Copy-constructor
virtual ~Body(); // Destructor
Kilogram getMass(); // Return the mass of the body
void setMass(Kilogram mass); // Set the mass of the body
};
// --- Inlines function --- //
// Method that return the mass of the body
inline Kilogram Body::getMass() {
return mass;
};
// Method that set the mass of the body
inline void Body::setMass(Kilogram mass) {
this->mass = mass;
}
}
#endif