reactphysics3d/sources/reactphysics3d/collision/NarrowPhaseAlgorithm.h

54 lines
2.5 KiB
C++

/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef NARROWPHASEALGORITHM_H
#define NARROWPHASEALGORITHM_H
// Libraries
#include "../body/BoundingVolume.h"
#include "../constraint/Contact.h"
// Namespace ReactPhysics3D
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class NarrowPhaseAlgorithm :
This class is an abstract class that represents an algorithm
used to perform the narrow phase of a collision detection. The
goal of the narrow phase algorithm is to compute contact
informations of a collision between two bodies.
-------------------------------------------------------------------
*/
class NarrowPhaseAlgorithm {
private :
public :
NarrowPhaseAlgorithm(); // Constructor
virtual ~NarrowPhaseAlgorithm(); // Destructor
virtual bool testCollision(const BoundingVolume* const boundingVolume1, const BoundingVolume* const boundingVolume2,
Contact** contact, const Vector3D& velocity1, const Vector3D& velocity2)=0; // Return true and compute a collision contact if the two bounding volume collide
};
} // End of reactphysics3d namespace
#endif