80 lines
3.2 KiB
C++
80 lines
3.2 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef BALL_AND_SOCKET_JOINTS_NET_SCENE_H
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#define BALL_AND_SOCKET_JOINTS_NET_SCENE_H
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// Libraries
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#include "openglframework.h"
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#include <reactphysics3d/reactphysics3d.h>
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#include "Sphere.h"
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#include "SceneDemo.h"
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namespace ballandsocketjointsnetscene {
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// Constants
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const float SCENE_RADIUS = 40.0f;
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const float SPHERE_RADIUS = 0.5f;
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const int NB_ROWS_NET_SPHERES = 20;
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// Class JointsScene
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class BallAndSocketJointsNetScene : public SceneDemo {
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protected :
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// -------------------- Attributes -------------------- //
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/// Spheres in the Ball-And-Socket joint net
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Sphere* mNetSpheres[NB_ROWS_NET_SPHERES][NB_ROWS_NET_SPHERES];
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/// Main sphere
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Sphere* mMainSphere;
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/// Ball-And-Socket joints of the chain
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std::vector<rp3d::BallAndSocketJoint*> mBallAndSocketJoints;
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// -------------------- Methods -------------------- //
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/// Create the joints
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void createJoints();
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public:
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// -------------------- Methods -------------------- //
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/// Constructor
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BallAndSocketJointsNetScene(const std::string& name, EngineSettings& settings);
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/// Destructor
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virtual ~BallAndSocketJointsNetScene() override ;
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/// Reset the scene
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virtual void reset() override;
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};
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}
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#endif
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