79 lines
3.0 KiB
C++
79 lines
3.0 KiB
C++
/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef SLIDER_JOINT_SCENE_H
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#define SLIDER_JOINT_SCENE_H
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// Libraries
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#include "openglframework.h"
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#include <reactphysics3d/reactphysics3d.h>
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#include "Box.h"
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#include "SceneDemo.h"
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namespace sliderjointscene {
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// Constants
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const float SCENE_RADIUS = 30.0f;
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const openglframework::Vector3 BOX_SIZE(2, 2, 2); // Box dimensions in meters
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// Class SliderJointScene
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class SliderJointScene : public SceneDemo {
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protected :
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// -------------------- Attributes -------------------- //
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/// First box
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Box* mBox1;
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/// Second box
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Box* mBox2;
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/// Slider joint
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rp3d::SliderJoint* mJoint;
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// -------------------- Methods -------------------- //
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/// Create a slider joint
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void createSliderJoint();
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public:
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// -------------------- Methods -------------------- //
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/// Constructor
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SliderJointScene(const std::string& name, EngineSettings& settings);
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/// Destructor
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virtual ~SliderJointScene() override ;
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/// Reset the scene
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virtual void reset() override;
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};
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}
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#endif
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