reactphysics3d/sources/reactphysics3d/engine/PhysicsEngine.cpp

46 lines
2.1 KiB
C++

/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
// Libraries
#include "PhysicsEngine.h"
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Constructor
PhysicsEngine::PhysicsEngine(PhysicsWorld* world, const Time& timeStep) throw (std::invalid_argument)
: world(world), timer(Time(0.0), timeStep) {
// Check if the pointer to the world is not NULL
if (world == 0) {
// Throw an exception
throw std::invalid_argument("Exception in PhysicsEngine constructor : World pointer cannot be NULL");
}
}
// Copy-constructor
PhysicsEngine::PhysicsEngine(const PhysicsEngine& engine)
:world(engine.world), timer(engine.timer) {
}
// Destructor
PhysicsEngine::~PhysicsEngine() {
}