reactphysics3d/src/collision/narrowphase/EPA/EPAAlgorithm.h

162 lines
6.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_EPA_ALGORITHM_H
#define REACTPHYSICS3D_EPA_ALGORITHM_H
// Libraries
#include "collision/narrowphase/GJK/Simplex.h"
#include "collision/shapes/CollisionShape.h"
#include "collision/CollisionShapeInfo.h"
#include "constraint/ContactPoint.h"
#include "collision/narrowphase/NarrowPhaseAlgorithm.h"
#include "mathematics/mathematics.h"
#include "TriangleEPA.h"
#include "memory/MemoryAllocator.h"
#include <algorithm>
/// ReactPhysics3D namespace
namespace reactphysics3d {
// ---------- Constants ---------- //
/// Maximum number of support points of the polytope
const unsigned int MAX_SUPPORT_POINTS = 100;
/// Maximum number of facets of the polytope
const unsigned int MAX_FACETS = 200;
// Class TriangleComparison
/**
* This class allows the comparison of two triangles in the heap
* The comparison between two triangles is made using their square distance to the closest
* point to the origin. The goal is that in the heap, the first triangle is the one with the
* smallest square distance.
*/
class TriangleComparison {
public:
/// Comparison operator
bool operator()(const TriangleEPA* face1, const TriangleEPA* face2) {
return (face1->getDistSquare() > face2->getDistSquare());
}
};
// Class EPAAlgorithm
/**
* This class is the implementation of the Expanding Polytope Algorithm (EPA).
* The EPA algorithm computes the penetration depth and contact points between
* two enlarged objects (with margin) where the original objects (without margin)
* intersect. The penetration depth of a pair of intersecting objects A and B is
* the length of a point on the boundary of the Minkowski sum (A-B) closest to the
* origin. The goal of the EPA algorithm is to start with an initial simplex polytope
* that contains the origin and expend it in order to find the point on the boundary
* of (A-B) that is closest to the origin. An initial simplex that contains origin
* has been computed wit GJK algorithm. The EPA Algorithm will extend this simplex
* polytope to find the correct penetration depth. The implementation of the EPA
* algorithm is based on the book "Collision Detection in 3D Environments".
*/
class EPAAlgorithm {
private:
// -------------------- Attributes -------------------- //
/// Reference to the memory allocator
MemoryAllocator* mMemoryAllocator;
/// Triangle comparison operator
TriangleComparison mTriangleComparison;
// -------------------- Methods -------------------- //
/// Add a triangle face in the candidate triangle heap
void addFaceCandidate(TriangleEPA* triangle, TriangleEPA** heap, uint& nbTriangles,
decimal upperBoundSquarePenDepth);
/// Decide if the origin is in the tetrahedron.
int isOriginInTetrahedron(const Vector3& p1, const Vector3& p2,
const Vector3& p3, const Vector3& p4) const;
public:
// -------------------- Methods -------------------- //
/// Constructor
EPAAlgorithm();
/// Destructor
~EPAAlgorithm();
/// Deleted copy-constructor
EPAAlgorithm(const EPAAlgorithm& algorithm) = delete;
/// Deleted assignment operator
EPAAlgorithm& operator=(const EPAAlgorithm& algorithm) = delete;
/// Initalize the algorithm
void init(MemoryAllocator* memoryAllocator);
/// Compute the penetration depth with EPA algorithm.
void computePenetrationDepthAndContactPoints(const Simplex& simplex,
CollisionShapeInfo shape1Info,
const Transform& transform1,
CollisionShapeInfo shape2Info,
const Transform& transform2,
Vector3& v,
NarrowPhaseCallback* narrowPhaseCallback);
};
// Add a triangle face in the candidate triangle heap in the EPA algorithm
inline void EPAAlgorithm::addFaceCandidate(TriangleEPA* triangle, TriangleEPA** heap,
uint& nbTriangles, decimal upperBoundSquarePenDepth) {
// If the closest point of the affine hull of triangle
// points is internal to the triangle and if the distance
// of the closest point from the origin is at most the
// penetration depth upper bound
if (triangle->isClosestPointInternalToTriangle() &&
triangle->getDistSquare() <= upperBoundSquarePenDepth) {
// Add the triangle face to the list of candidates
heap[nbTriangles] = triangle;
nbTriangles++;
std::push_heap(&heap[0], &heap[nbTriangles], mTriangleComparison);
}
}
// Initalize the algorithm
inline void EPAAlgorithm::init(MemoryAllocator* memoryAllocator) {
mMemoryAllocator = memoryAllocator;
}
}
#endif