reactphysics3d/include/reactphysics3d/systems/SolveSliderJointSystem.h
2020-07-26 20:47:23 +02:00

147 lines
5.2 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2020 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_SOLVE_SLIDER_JOINT_SYSTEM_H
#define REACTPHYSICS3D_SOLVE_SLIDER_JOINT_SYSTEM_H
// Libraries
#include <reactphysics3d/utils/Profiler.h>
#include <reactphysics3d/components/RigidBodyComponents.h>
#include <reactphysics3d/components/JointComponents.h>
#include <reactphysics3d/components/SliderJointComponents.h>
#include <reactphysics3d/components/TransformComponents.h>
namespace reactphysics3d {
class PhysicsWorld;
// Class SolveSliderJointSystem
/**
* This class is responsible to solve the SliderJoint constraints
*/
class SolveSliderJointSystem {
private :
// -------------------- Constants -------------------- //
// Beta value for the bias factor of position correction
static const decimal BETA;
// -------------------- Attributes -------------------- //
/// Physics world
PhysicsWorld& mWorld;
/// Reference to the rigid body components
RigidBodyComponents& mRigidBodyComponents;
/// Reference to transform components
TransformComponents& mTransformComponents;
/// Reference to the joint components
JointComponents& mJointComponents;
/// Reference to the slider joint components
SliderJointComponents& mSliderJointComponents;
/// Current time step of the simulation
decimal mTimeStep;
/// True if warm starting of the solver is active
bool mIsWarmStartingActive;
#ifdef IS_RP3D_PROFILING_ENABLED
/// Pointer to the profiler
Profiler* mProfiler;
#endif
// -------------------- Methods -------------------- //
public :
// -------------------- Methods -------------------- //
/// Constructor
SolveSliderJointSystem(PhysicsWorld& world, RigidBodyComponents& rigidBodyComponents,
TransformComponents& transformComponents,
JointComponents& jointComponents,
SliderJointComponents& sliderJointComponents);
/// Destructor
~SolveSliderJointSystem() = default;
/// Initialize before solving the constraint
void initBeforeSolve();
/// Warm start the constraint (apply the previous impulse at the beginning of the step)
void warmstart();
/// Solve the velocity constraint
void solveVelocityConstraint();
/// Solve the position constraint (for position error correction)
void solvePositionConstraint();
/// Set the time step
void setTimeStep(decimal timeStep);
/// Set to true to enable warm starting
void setIsWarmStartingActive(bool isWarmStartingActive);
#ifdef IS_RP3D_PROFILING_ENABLED
/// Set the profiler
void setProfiler(Profiler* profiler);
#endif
};
#ifdef IS_RP3D_PROFILING_ENABLED
// Set the profiler
RP3D_FORCE_INLINE void SolveSliderJointSystem::setProfiler(Profiler* profiler) {
mProfiler = profiler;
}
#endif
// Set the time step
RP3D_FORCE_INLINE void SolveSliderJointSystem::setTimeStep(decimal timeStep) {
assert(timeStep > decimal(0.0));
mTimeStep = timeStep;
}
// Set to true to enable warm starting
RP3D_FORCE_INLINE void SolveSliderJointSystem::setIsWarmStartingActive(bool isWarmStartingActive) {
mIsWarmStartingActive = isWarmStartingActive;
}
}
#endif