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vall_e | ||
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README.md | ||
setup.py | ||
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VALL'E
An unofficial PyTorch implementation of VALL-E, utilizing the EnCodec encoder/decoder.
Main Repo | GitHub Mirror | HuggingFace Space
Note This README is still quite a disorganized mess.
Requirements
-
- DeepSpeed training is Linux only. Installation under Windows should ignore trying to install DeepSpeed.
- If your config YAML has the training backend set to
deepspeed
, you will need to have a GPU that DeepSpeed has developed and tested against, as well as a CUDA or ROCm compiler pre-installed to install this package.
-
- For phonemizing text, this repo requires
espeak
/espeak-ng
installed. - Linux users can consult their package managers on installing
espeak
/espeak-ng
. - Windows users are required to install
espeak-ng
.- additionally, you may be require dto set the
PHONEMIZER_ESPEAK_LIBRARY
environment variable to specify the path tolibespeak-ng.dll
.
- additionally, you may be require dto set the
- For phonemizing text, this repo requires
Install
Simply run pip install git+https://git.ecker.tech/mrq/vall-e
.
I've tested this repo under Python versions 3.10.9
and 3.11.3
.
Try Me
Online
A HuggingFace space hosting the code and models can be found here.
Local
To quickly try it out, you can run python -m vall_e.models.ar_nar yaml="./data/config.yaml"
Each model file has a barebones trainer and inference routine.
Pre-Trained Model
My pre-trained weights can be acquired from here.
A script to setup a proper environment and download the weights can be invoked with ./scripts/setup.sh
Train
Training is very dependent on:
- the quality of your dataset.
- how much data you have.
- the bandwidth you quantized your audio to.
Pre-Processed Dataset
A "libre" dataset can be found here under data.tar.gz
.
A script to setup a proper environment and train can be invoked with ./scripts/setup-training.sh
Leverage Your Own Dataset
Note It is highly recommended to utilize mrq/ai-voice-cloning with
--tts-backend="vall-e"
to handle transcription and dataset preparations.
-
Put your data into a folder, e.g.
./data/custom
. Audio files should be named with the suffix.wav
and text files with.txt
. -
Quantize the data:
python -m vall_e.emb.qnt ./data/custom
-
Generate phonemes based on the text:
python -m vall_e.emb.g2p ./data/custom
-
Customize your configuration and define the dataset by modifying
./data/config.yaml
. Refer to./vall_e/config.py
for details. If you want to choose between different model presets, check./vall_e/models/__init__.py
.
If you're interested in creating an HDF5 copy of your dataset, simply invoke: python -m vall_e.data --action='hdf5' yaml='./data/config.yaml'
- Train the AR and NAR models using the following scripts:
python -m vall_e.train yaml=./data/config.yaml
- If distributing your training (for example, multi-GPU), use
deepspeed --module vall_e.train yaml="./data/config.yaml"
You may quit your training any time by just entering quit
in your CLI. The latest checkpoint will be automatically saved.
Dataset Formats
Two dataset formats are supported:
- the standard way:
- data is stored under
${speaker}/${id}.phn.txt
and${speaker}/${id}.qnt.pt
- data is stored under
- using an HDF5 dataset:
- you can convert from the standard way with the following command:
python3 -m vall_e.data yaml="./path/to/your/config.yaml"
- this will shove everything into a single HDF5 file and store some metadata alongside (for now, the symbol map generated, and text/audio lengths)
- be sure to also define
use_hdf5
in your config YAML.
- you can convert from the standard way with the following command:
Plotting Metrics
Included is a helper script to parse the training metrics. Simply invoke it with, for example: python3 -m vall_e.plot yaml="./training/valle/config.yaml"
You can specify what X and Y labels you want to plot against by passing --xs tokens_processed --ys loss stats.acc
Notices
Training Under Windows
As training under deepspeed
and Windows is not supported, under your config.yaml
, simply change trainer.backend
to local
to use the local training backend.
Keep in mind that creature comforts like distributed training or float16
training cannot be verified as working at the moment.
Training on Low-VRAM Cards
During experimentation, I've found I can comfortably train on a 4070Ti (12GiB VRAM) with trainer.deepspeed.compression_training
enabled with both the AR and NAR at a batch size of 16.
VRAM use is also predicated on your dataset; a mix of large and small utterances will cause VRAM usage to spike and can trigger OOM conditions during the backwards pass if you are not careful.
Additionally, under Windows, I managed to finetune the AR on my 2060 (6GiB VRAM) with a batch size of 8 (although, with the card as a secondary GPU).
Export
To export the models, run: python -m vall_e.export yaml=./data/config.yaml
.
This will export the latest checkpoints, for example, under ./data/ckpt/ar-retnet-2/fp32.pth
and ./data/ckpt/nar-retnet-2/fp32.pth
, to be loaded on any system with PyTorch, and will include additional metadata, such as the symmap used, and training stats.
Synthesis
To synthesize speech, invoke either (if exported the models): python -m vall_e <text> <ref_path> <out_path> --ar-ckpt ./models/ar.pt --nar-ckpt ./models/nar.pt
or python -m vall_e <text> <ref_path> <out_path> yaml=<yaml_path>
Some additional flags you can pass are:
--max-ar-steps
: maximum steps for inferencing through the AR model. Each second is 75 steps.--device
: device to use (default:cuda
, examples:cuda:0
,cuda:1
,cpu
)--ar-temp
: sampling temperature to use for the AR pass. During experimentation,0.95
provides the most consistent output, but values close to it works file.--nar-temp
: sampling temperature to use for the NAR pass. During experimentation,0.2
provides clean output, but values upward of0.6
seems fine too.
And some experimental sampling flags you can use too (your mileage will definitely vary):
--top-p
: limits the sampling pool to top sum of values that equalP
% probability in the probability distribution.--top-k
: limits the sampling pool to the topK
values in the probability distribution.--repetition-penalty
: modifies the probability of tokens if they have appeared before. In the context of audio generation, this is a very iffy parameter to use.--repetition-penalty-decay
: modifies the above factor applied to scale based on how far away it is in the past sequence.--length-penalty
: (AR only) modifies the probability of the stop token based on the current sequence length. This is very finnicky due to the AR already being well correlated with the length.--beam-width
: (AR only) specifies the number of branches to search through for beam sampling.- This is a very naive implementation that's effectively just greedy sampling across
B
spaces.
- This is a very naive implementation that's effectively just greedy sampling across
--mirostat-tau
: (AR only) the "surprise value" when performing mirostat sampling.- This simply uplifts the original implementation to perform it.
- !NOTE!: This is incompatible with beam search sampling (for the meantime at least).
--mirostat-eta
: (Ar only) the "learning rate" during mirostat sampling applied to the maximum surprise.
To-Do
- train and release a good model.
- clean up the README, and document, document, document onto the wiki.
- extend to multiple languages (VALL-E X) and addditional tasks (SpeechX).
- improve throughput:
- properly utilize RetNet's recurrent forward / chunkwise forward passes
- utilize an approach similar to FasterDecoding/Medusa with additional heads for decoding N+1, N+2, N+3 AR tokens
- this requires a properly trained AR, however.
- work around issues with extending context past what's trained (despite RetNet's retention allegedly being able to defeat this):
- "sliding" AR input, such as have the context a fixed length.
- may require additional training to be aware of this, might not.
- may require some phoneme/codec alignment, might not.
- "sliding" AR input, such as have the context a fixed length.
Notices and Citations
Unless otherwise credited/noted, this repository is licensed under AGPLv3.
-
EnCodec is licensed under CC-BY-NC 4.0. If you use the code to generate audio quantization or perform decoding, it is important to adhere to the terms of their license.
-
This implementation was originally based on enhuiz/vall-e, but has been heavily, heavily modified over time.
@article{wang2023neural,
title={Neural Codec Language Models are Zero-Shot Text to Speech Synthesizers},
author={Wang, Chengyi and Chen, Sanyuan and Wu, Yu and Zhang, Ziqiang and Zhou, Long and Liu, Shujie and Chen, Zhuo and Liu, Yanqing and Wang, Huaming and Li, Jinyu and others},
journal={arXiv preprint arXiv:2301.02111},
year={2023}
}
@article{defossez2022highfi,
title={High Fidelity Neural Audio Compression},
author={Défossez, Alexandre and Copet, Jade and Synnaeve, Gabriel and Adi, Yossi},
journal={arXiv preprint arXiv:2210.13438},
year={2022}
}