forked from mrq/DL-Art-School
Restore old MDF functionality for cheater gen
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@ -223,36 +223,23 @@ class MusicDiffusionFid(evaluator.Evaluator):
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cheater = self.local_modules['cheater_encoder'].to(audio.device)(mel_norm)
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# 1. Generate the cheater latent using the input as a reference.
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gen_cheater = self.diffuser.ddim_sample_loop(self.model, cheater.shape, progress=True,
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model_kwargs={'conditioning_input': cheater},
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causal=self.causal, causal_slope=self.causal_slope)
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gen_cheater = self.diffuser.ddim_sample_loop(self.model, cheater.shape, progress=True, model_kwargs={'conditioning_input': cheater})
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# 2. Decode the cheater into a MEL. This operation and the next need to be chunked to make them feasible to perform within GPU memory.
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chunks = torch.split(gen_cheater, 64, dim=-1)
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gen_mels = []
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gen_wavs = []
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for chunk in tqdm(chunks):
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gen_mel = self.cheater_decoder_diffuser.ddim_sample_loop(self.local_modules['cheater_decoder'].diff.to(audio.device), (1,256,chunk.shape[-1]*16), progress=True,
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model_kwargs={'codes': chunk.permute(0,2,1)})
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gen_mels.append(gen_mel)
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# 2. Decode the cheater into a MEL
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gen_mel = self.cheater_decoder_diffuser.ddim_sample_loop(self.local_modules['cheater_decoder'].diff.to(audio.device), (1,256,gen_cheater.shape[-1]*16), progress=True,
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model_kwargs={'codes': gen_cheater.permute(0,2,1)})
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# 3. And then the MEL back into a spectrogram
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output_shape = (1,16,audio.shape[-1]//(16*len(chunks)))
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self.spec_decoder = self.spec_decoder.to(audio.device)
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gen_mel_denorm = denormalize_mel(gen_mel)
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gen_wav = self.spectral_diffuser.p_sample_loop(self.spec_decoder, output_shape,
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model_kwargs={'codes': gen_mel_denorm})
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gen_wav = pixel_shuffle_1d(gen_wav, 16)
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gen_wavs.append(gen_wav)
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gen_mel = torch.cat(gen_mels, dim=-1)
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gen_wav = torch.cat(gen_wavs, dim=-1)
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# 3. And then the MEL back into a spectrogram
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output_shape = (1,16,audio.shape[-1]//16)
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self.spec_decoder = self.spec_decoder.to(audio.device)
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gen_mel_denorm = denormalize_mel(gen_mel)
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gen_wav = self.spectral_diffuser.p_sample_loop(self.spec_decoder, output_shape,
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model_kwargs={'codes': gen_mel_denorm})
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gen_wav = pixel_shuffle_1d(gen_wav, 16)
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if audio.shape[-1] < 40 * 22050:
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real_wav = self.spectral_diffuser.p_sample_loop(self.spec_decoder, output_shape,
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model_kwargs={'codes': mel})
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real_wav = pixel_shuffle_1d(real_wav, 16)
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else:
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real_wav = audio # TODO: chunk like above.
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real_wav = self.spectral_diffuser.p_sample_loop(self.spec_decoder, output_shape,
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model_kwargs={'codes': mel})
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real_wav = pixel_shuffle_1d(real_wav, 16)
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return gen_wav, real_wav.squeeze(0), gen_mel, mel_norm, sample_rate
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@ -432,18 +419,18 @@ class MusicDiffusionFid(evaluator.Evaluator):
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if __name__ == '__main__':
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diffusion = load_model_from_config('X:\\dlas\\experiments\\train_music_cheater_gen_r8.yml', 'generator',
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diffusion = load_model_from_config('X:\\dlas\\experiments\\train_music_cheater_gen_v5\\train.yml', 'generator',
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also_load_savepoint=False,
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load_path='X:\\dlas\\experiments\\train_music_cheater_gen_v5_causal\\models\\1000_generator.pth'
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load_path='X:\\dlas\\experiments\\train_music_cheater_gen_v5\\models\\206000_generator_ema.pth'
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).cuda()
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opt_eval = {'path': 'Y:\\split\\yt-music-eval', # eval music, mostly electronica. :)
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#'path': 'E:\\music_eval', # this is music from the training dataset, including a lot more variety.
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'diffusion_steps': 64,
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'conditioning_free': True, 'conditioning_free_k': 1, 'use_ddim': True, 'clip_audio': False,
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'diffusion_schedule': 'linear', 'diffusion_type': 'cheater_gen',
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'causal': True, 'causal_slope': 4,
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#'causal': True, 'causal_slope': 4,
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#'partial_low': 128, 'partial_high': 192
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}
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env = {'rank': 0, 'base_path': 'D:\\tmp\\test_eval_music', 'step': 232, 'device': 'cuda', 'opt': {}}
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env = {'rank': 0, 'base_path': 'D:\\tmp\\test_eval_music', 'step': 235, 'device': 'cuda', 'opt': {}}
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eval = MusicDiffusionFid(diffusion, opt_eval, env)
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print(eval.perform_eval())
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